trust · reliance
Acting on a model of another system instead of verifying it, affordable exactly across the range where the model holds.
Examples
- The Mars rover Opportunity executed commands based on Earth-time schedules despite a 20-minute signal delay, trusting its preloaded navigation model. computing
- In 2008, Iceland's banking system collapsed when trust in interbank lending models failed beyond their operational range. economics
- Pilots rely on autopilot systems during cruise flight, acting on sensor-fused models instead of direct visual verification. engineering
Emergence
through: The components together enable reliance by allowing one system to act on a representation of another within a bounded range of conditions, choosing the model over verification.
- bounded reliance
- action without verification
- model-based affordance
Chain to foundations
as tree
- trustL15
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- windowL7
- parameterL4
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- parameterL4 (shown above)
- actL3 (shown above)
- insteadL10
- differenceL1 (shown above)
- choiceL9
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- rangeL3 (shown above)
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- pointsL2 (shown above)
- goL3
- point of no returnL11
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10 (shown above)
- motionL2 (shown above)
- holdL13
- modelL9
Neighborhood
Concepts that depend on this one above; what it is built from below.