blind spot · model
a place where a self-model is wrong about what it can see, making trust drift beyond the boundary of what is actually observed
ordinarily means: a part of your view that you cannot see, even though it is there
Examples
- The 2008 financial crisis emerged as credit rating agencies trusted their own models over actual mortgage default risks. economics
- The Hubble Space Telescope initially misaligned star positions due to a flaw its designers failed to detect in pre-launch tests. engineering
- A driver changes lanes without seeing a motorcyclist in the side mirror's blind spot, despite clear visibility otherwise. everyday life
Emergence
through: self-model fails to account for a boundary, allowing trust to drift into unseen space
- blindness_to_blindness
Chain to foundations
as tree
- blind spotL16
- self-modelL14
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- holdL13
- touchL3 (shown above)
- forceL12
- keepL5
- motionL2 (shown above)
- subjectL5
- modelL9
- trustL15
- modelL9 (shown above)
- windowL7
- parameterL4 (shown above)
- actL3 (shown above)
- insteadL10
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- rangeL3 (shown above)
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- pointsL2 (shown above)
- goL3
- point of no returnL11
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- wallL10 (shown above)
- motionL2 (shown above)
- holdL13 (shown above)
- driftL11 (shown above)
- boundaryL2 (shown above)
- windowL7 (shown above)
- self-modelL14
Neighborhood
Concepts that depend on this one above; what it is built from below.