red flag · warning
a small sign that a model has been wrong for longer than it has been reporting
ordinarily means: a sign that something is wrong or risky
Examples
- The Therac-25 radiation therapy machine delivered lethal overdoses after safety flags were ignored for months. engineering
- Lehman Brothers reported consistent profits while hiding growing exposure to subprime mortgages in its quarterly filings. economics
- The Mars Climate Orbiter disintegrated in the atmosphere due to uncorrected unit confusion in navigation data. computing
Emergence
through: trust
- delayed recognition of model failure
- erosion of trust in established patterns
Chain to foundations
as tree
- red flagL16
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- errorL2
- differenceL1 (shown above)
- regularL1
- timeL0 (shown above)
- noticeL8
- trustL15
- modelL9 (shown above)
- windowL7
- parameterL4 (shown above)
- actL3 (shown above)
- insteadL10
- differenceL1 (shown above)
- choiceL9
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- rangeL3 (shown above)
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- pointsL2 (shown above)
- goL3
- point of no returnL11
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10 (shown above)
- motionL2 (shown above)
- holdL13
- modelL9
Neighborhood
Concepts that depend on this one above; what it is built from below.