sanity check · trust
a moment when a self-model is tested against the model it holds, revealing whether trust in that model still fits within the window of coherence
ordinarily means: a quick review to make sure something makes sense
Examples
- The Hubble Space Telescope's gyroscope failures in 2018 triggered onboard mode switches that preserved minimal function until ground control verified safe orientation. engineering
- In 2008, the New York Stock Exchange halted trading of affected securities during the 'flash crash' when algorithmic prices diverged wildly from expected ranges. economics
- After the Mars Climate Orbiter burned up in 1999, NASA implemented unit-check protocols to verify metric consistency across engineering teams. computing
Emergence
Chain to foundations
as tree
- sanity checkL16
- self-modelL14
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- holdL13
- touchL3 (shown above)
- forceL12
- keepL5
- motionL2 (shown above)
- subjectL5
- modelL9
- modelL9 (shown above)
- trustL15
- modelL9 (shown above)
- windowL7
- parameterL4 (shown above)
- actL3 (shown above)
- insteadL10
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- rangeL3 (shown above)
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- pointsL2 (shown above)
- goL3
- point of no returnL11
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- wallL10 (shown above)
- motionL2 (shown above)
- holdL13 (shown above)
- coherenceL11
- windowL7 (shown above)
- self-modelL14
Neighborhood
Concepts that depend on this one above; what it is built from below.