The Emergence Machine

value · magnitude

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The number a parameter has at a time.

Value (noun) means: The number a parameter has at a time. It emerges from parameter, number, time: A parameter can change while its thing persists; fixing it at one time picks out a single number from everything it could be, and that number is what walls, edges and drift are read against. In the EmergenceLexicon it sits at computed level 7, chaining down to the four foundations (space, time, energy, pattern).

value.magnitude · forms: value, values

Emergence

from: parameter number time
through: A parameter can change while its thing persists; fixing it at one time picks out a single number from everything it could be, and that number is what walls, edges and drift are read against.

Chain to foundations

marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.valueL7 value.magnitude: The number a parameter has at a time.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.distinctL3 distinct.attribute: a thing is not the same as another thingpatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.persistL1 persist.continue: To be the same through time.interactionL2 interaction.process: When two things change each other.energyL0 energy.capacity: That by which things can be not as they were.changeL1 change.process: When a thing is not the same after as it was before.partL1 part.relation: Something that is in a thing but is not all of that thing.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.numberL6 number.quantity: a mark of many distinct others together in a placesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.stateL2 state.condition: a pattern of a thing that persists through time in a placeparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.conditionL3 condition.state: a state of a thing that persists through time in a place
full chain as text (52 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

used by — 8 more not shownbuilt fromwallL8wall.range-end — The value of a parameter at which a window ends.overloadL9overload.capacity — a parameter whose value is beyond the wall of its windowsetL9set.fix — To make a wall or the value of a parameter stay in one place.brinkL12brink.edge — a parameter whose window is narrower than those of related things, such that its wall is near the current value and smalchaosL12chaos.unpredictable-drift — drift whose later values cannot be predicted from current ones at the resolution availableextremeL12extreme.position — A parameter whose value is near a wall, but not so near that the wall's presence dominates.wasteL12waste.output — A parameter whose value is outside the window of every nearby system's input.domino effectL14domino-effect.stacked — A sequence of failures where each part's window ends at a parameter value that is set by the previous part's failure, sovalueL7value.magnitude — The number a parameter has at a time.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.numberL6number.quantity — a mark of many distinct others together in a placetimeL0time.dimension — The before and after of things: that in which a thing can be, and then not be the same.

Used by (16)

wallL8overloadL9setL9brinkL12chaosL12extremeL12wasteL12domino effectL14groundL14self-esteemL15wishful thinkingL15perfectionismL16pokerL17necessityL18ripeningL18wealth effectL18

Relations

contrasts-withvalue.worththe number a parameter takes, not what something is worth; 'value' resolved to the price sense until 2026-09-28

Provenance

author: claude-opus-5-5:hand-curated · date: 2026-09-28 · confidence: 0.9 · source: Sample/hundred-words-six-terms.md