too good to be true · trust
A model that cannot hold a thing inside its window because the parameters are too far from what maintenance can reach, yet trust acts as if it were real.
ordinarily means: Something that seems better than what is realistic or possible.
Examples
- Theranos claimed blood tests from one drop, but its devices failed calibration checks and collapsed under FDA review. economics
- Fukushima's seawall was built for a 3.1-meter tsunami, not the 14-meter wave that breached it in 2011. engineering
- The 2008 housing market crashed when 'AAA' ratings persisted on mortgage-backed securities despite rising default rates. institutions
Emergence
through: self-model and external signal
- mismatch between expected and actual window
- trust persisting beyond model failure
Chain to foundations
as tree
- too good to be trueL16
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- trustL15
- modelL9 (shown above)
- windowL7
- parameterL4
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- parameterL4 (shown above)
- actL3 (shown above)
- insteadL10
- differenceL1 (shown above)
- choiceL9
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- rangeL3 (shown above)
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- pointsL2 (shown above)
- goL3
- point of no returnL11
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10 (shown above)
- motionL2 (shown above)
- holdL13
- windowL7 (shown above)
- parameterL4 (shown above)
- maintenanceL14
- modelL9
Neighborhood
Concepts that depend on this one above; what it is built from below.