skill · ability
a learned ability to perform actions in a place
Examples
- A Tokyo subway operator trains for earthquake response drills every quarter since 1995. institutions
- Mozart composed symphonies by age eight after years of guided practice with his father. everyday life
- The Mars Curiosity rover adjusts its driving path using software learned from 10,000 Earth-based terrain simulations. engineering
Emergence
through: learn.cognitive and experience.cognitive together enable the development of an ability.capacity that allows for act.deed within space.extent
- contextual competence
- practical efficacy
- situated readiness
Chain to foundations
- skillL20
- learnL7
- interactionL2
- informationL6
- differenceL1
- patternL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- differenceL1
- peopleL6
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- stateL2
- differenceL1 (shown above)
- changeL1 (shown above)
- conditionL3
- interactingL4 (shown above)
- likeL3
- processL4
- becomeL5
- experienceL12
- abilityL19
- energyL0 (shown above)
- regularL1
- processL4 (shown above)
- capacityL11
- enoughL8
- patternL0 (shown above)
- potentialL18
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2
- stateL2 (shown above)
- enablesL16
- makeL4
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- spatialL13
- unoccupiedL9
- occupiedL8
- holesL7
- spaceL0 (shown above)
- boundaryL2 (shown above)
- matterL1 (shown above)
- definesL6
- patternL0 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- structureL2 (shown above)
- establishesL5
- makeL4 (shown above)
- othersL2 (shown above)
- surroundedL4
- spaceL0 (shown above)
- windowL7 (shown above)
- openL17
- resultsL11 (shown above)
- actL3
- changeL1 (shown above)
- interactionL2 (shown above)
- spaceL0 (shown above)
- learnL7
Neighborhood
Concepts that depend on this one above; what it is built from below.
Used by (4)
Relations
| is-a | ability.capacity | is-a |
| enables | action.deed | enables |