pro · professional
a person who does work for pay using skill
Examples
- Linus Torvalds earned salary from Transmeta while developing the Linux kernel. computing
- Serena Williams won $3.5 million for winning the 2013 French Open tournament. sports
- The Brooklyn Bridge maintenance crew received city wages to repair cables in 2022. engineering
Emergence
through: skill is applied through use in work, and payment is given in exchange, all situated within a social context of people.
- paid expertise
- social role of worker
- purposeful application of skill
Chain to foundations
- proL21
- skillL20
- learnL7
- interactionL2
- informationL6
- differenceL1
- patternL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- differenceL1
- peopleL6
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- stateL2
- differenceL1 (shown above)
- changeL1 (shown above)
- conditionL3
- interactingL4 (shown above)
- likeL3
- processL4
- becomeL5
- experienceL12
- abilityL19
- energyL0 (shown above)
- regularL1
- processL4 (shown above)
- capacityL11
- enoughL8
- patternL0 (shown above)
- potentialL18
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2
- stateL2 (shown above)
- enablesL16
- makeL4
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- spatialL13
- unoccupiedL9
- occupiedL8
- holesL7
- spaceL0 (shown above)
- boundaryL2 (shown above)
- matterL1 (shown above)
- definesL6
- patternL0 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- structureL2 (shown above)
- establishesL5
- makeL4 (shown above)
- othersL2 (shown above)
- surroundedL4
- spaceL0 (shown above)
- windowL7 (shown above)
- openL17
- resultsL11 (shown above)
- actL3
- changeL1 (shown above)
- interactionL2 (shown above)
- spaceL0 (shown above)
- learnL7
- payL16
- workL3 (shown above)
- paymentL17
- moneyL16
- resourceL15 (shown above)
- propertyL3
- stateL2 (shown above)
- differenceL1 (shown above)
- workL3 (shown above)
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- giveL7 (shown above)
- requiredL6
- peopleL6 (shown above)
- moneyL16
- peopleL6 (shown above)
- useL6
- skillL20
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | people.social | person |