The Emergence Machine

learn · cognitive

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L7 review verb closed compare →

to change a person's condition by interacting with information so that the condition becomes like the information

learn.cognitive · forms: learn, learned, learning, learns, learnt

Examples

Emergence

from: interaction information people state difference change condition interacting like process become
through: through mutual interaction with information, a person's condition undergoes a change process that reduces its difference from the information, resulting in a state more like it

Chain to foundations

likeL3 like.similarity: When a thing has the same pattern as another thing.changeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thingenergyL0 energy.capacity: That by which things can be not as they were.becomeL5 become.change: to be an object that undergoes a transition from one persistent state to another over timeentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.interactingL4 interacting.social: when two things change each other while touchingstateL2 state.condition: a pattern of a thing that persists through time in a placeprocessL4 process.general: A set of changes that occur in something over time.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.matterL1 matter.substance: A pattern of energy that is in one place in space through time.learnL7 learn.cognitive: to change a person's condition by interacting with information so that the condition becomes like the informationpersistL1 persist.continue: To be the same through time.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.conditionL3 condition.state: a state of a thing that persists through time in a placeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.informationL6 information.knowledge: a pattern of marks that are differencestimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.groupsL5 groups.collection: a set of entity that are together because each entity has pattern
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt frominterestL8interest.psychological — a state that makes a person want to learn about somethingstudyL11study.learning — a process of applying effort to information in order to learnskillL20skill.ability — a learned ability to perform actions in a placetrainingL22training.skill — a repeated cognitive process that leads to mastery through practice and adaptationlearnL7learn.cognitive — to change a person's condition by interacting with information so that the condition becomes like the informationinteractionL2interaction.process — When two things change each other.informationL6information.knowledge — a pattern of marks that are differencespeopleL6people.social — a group of distinct entities that persist over time and interact through mutual touchstateL2state.condition — a pattern of a thing that persists through time in a placedifferenceL1difference.relation — When one thing is not the same as another; the pattern of one is not the pattern of the other.changeL1change.process — When a thing is not the same after as it was before.conditionL3condition.state — a state of a thing that persists through time in a placeinteractingL4interacting.social — when two things change each other while touchingE0 concrete → E14 abstract

Used by (4)

interestL8studyL11skillL20trainingL22

Relations

is-aprocess.generalis-a
enablesknowledge.cognitiveenables

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6