The Emergence Machine

experience · cognitive

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a condition of a subject that results when an event occurs to the subject

experience.cognitive · forms: experience, experienced, experiences, experiencing

Examples

Emergence

from: subject event condition occurs results
through: when a subject is with an event, a condition results from the occurrence.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thingentitiesL4 entities.object: things that are each distinct from other thingsexperienceL12 experience.cognitive: a condition of a subject that results when an event occurs to the subjectstateL2 state.condition: a pattern of a thing that persists through time in a placeprocessL4 process.general: A set of changes that occur in something over time.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.eventL3 event.occurrence: a change that occurs in a place during a timesubjectL5 subject.entity: a thing that a change process is about in an eventpersistL1 persist.continue: To be the same through time.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.occursL2 occurs.event: a change that is at some place during timeresultsL11 results.outcome: an outcome that is the difference that follows a changeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt fromfunL13fun.leisure — play that makes people experience goodmoviesL13movies.entertainment — a product that combines moving images and sound to create a visual experience over timedespairL15despair.state — a self-model representing every parameter as having a window that is closed, whether or not the actual parameters are wiskillL20skill.ability — a learned ability to perform actions in a placeexperienceL12experience.cognitive — a condition of a subject that results when an event occurs to the subjectsubjectL5subject.entity — a thing that a change process is about in an eventeventL3event.occurrence — a change that occurs in a place during a timeconditionL3condition.state — a state of a thing that persists through time in a placeoccursL2occurs.event — a change that is at some place during timeresultsL11results.outcome — an outcome that is the difference that follows a changeE0 concrete → E14 abstract

Used by (4)

funL13moviesL13despairL15skillL20

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6