interest · psychological
a state that makes a person want to learn about something
Examples
- Ada Lovelace wrote extensive notes on the Analytical Engine, speculating on its potential beyond calculation. history
- The Hubble Space Telescope's public image releases consistently drive spikes in astronomy course enrollments. science
- Minecraft players spend hours building complex redstone circuits without external rewards. gaming
Emergence
through: desire to learn combines with the presence of something to know, creating a focused mental state
- focused attention
- exploratory drive
- cognitive engagement
Chain to foundations
as tree
- interestL8
- wantL6
- needL5
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- knowledgeL7
- informationL6
- differenceL1 (shown above)
- marksL5
- patternL0 (shown above)
- peopleL6
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- informationL6
- learnL7
- interactionL2 (shown above)
- informationL6 (shown above)
- peopleL6 (shown above)
- stateL2 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- conditionL3 (shown above)
- interactingL4 (shown above)
- likeL3
- processL4
- becomeL5
- changeL1 (shown above)
- stateL2 (shown above)
- differenceL1 (shown above)
- objectL4 (shown above)
- timeL0 (shown above)
- makeL4
- peopleL6 (shown above)
- stateL2 (shown above)
- wantL6
Neighborhood
Concepts that depend on this one above; what it is built from below.
Used by (1)
Relations
| is-a | state.condition | is-a |