training · skill
a repeated cognitive process that leads to mastery through practice and adaptation
Examples
- The violinist practiced scales daily for 10,000 hours before winning the Tchaikovsky Competition. everyday life
- IBM's Deep Blue ran millions of chess simulations to defeat Garry Kasparov in 1997. computing
- Pilots train in flight simulators for 200 hours annually to maintain certification on Boeing 787s. engineering
Emergence
through: repeats and learning interact to form a stable, self-sustaining capacity for control
- mastery
- enduring capacity
- adaptive precision
Chain to foundations
- trainingL22
- repeatsL1
- learnL7
- interactionL2
- informationL6
- differenceL1
- patternL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- differenceL1
- peopleL6
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- stateL2
- differenceL1 (shown above)
- changeL1 (shown above)
- conditionL3
- interactingL4 (shown above)
- likeL3
- processL4
- becomeL5
- controlL4
- cognitiveL20
- knowledgeL7
- informationL6 (shown above)
- peopleL6 (shown above)
- thinkL8
- knowledgeL7 (shown above)
- changeL1 (shown above)
- informationL6 (shown above)
- makeL4
- newL4
- abilityL19
- energyL0 (shown above)
- regularL1
- processL4 (shown above)
- capacityL11
- enoughL8
- patternL0 (shown above)
- potentialL18
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2 (shown above)
- stateL2 (shown above)
- enablesL16
- makeL4 (shown above)
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- wayL9
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- spatialL13
- unoccupiedL9
- occupiedL8
- holesL7
- spaceL0 (shown above)
- boundaryL2 (shown above)
- matterL1 (shown above)
- definesL6
- patternL0 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- structureL2 (shown above)
- establishesL5
- makeL4 (shown above)
- othersL2 (shown above)
- surroundedL4
- spaceL0 (shown above)
- windowL7 (shown above)
- openL17
- resultsL11
- changeL1 (shown above)
- differenceL1 (shown above)
- formL9
- knowledgeL7
- makeL4 (shown above)
- processL4 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.