poker · game
a game where people use cards and money to make sets, and the set with the greatest value determines the outcome
Examples
- The World Series of Poker 2003 drew 839 players, with Chris Moneymaker winning $2.5 million. event
- In a home game in Omaha, four players used a $5 buy-in to build pots across ten rounds. everyday life
- PokerStars hosted 50,000 concurrent players on its online platform during the 2019 Spring Championship. computing
Emergence
through: cards are dealt, people put money into sets, and the set with the greatest value decides the outcome
- betting structure
- hand ranking hierarchy
- competitive bluffing
Chain to foundations
- pokerL17
- cardL16
- materialL5
- informationL6
- differenceL1 (shown above)
- marksL5
- patternL0 (shown above)
- flatL15
- spaceL0 (shown above)
- patternL0 (shown above)
- boundaryL2 (shown above)
- partL1 (shown above)
- surfaceL4 (shown above)
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- setsL3
- patternL0 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- patternL0 (shown above)
- spaceL0 (shown above)
- arrangementL3 (shown above)
- pointsL2
- regularL1
- setsL3
- pointsL2 (shown above)
- goL3
- point of no returnL11
- lineL12
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10 (shown above)
- motionL2 (shown above)
- evenL7
- pieceL3
- smallL4
- gameL11
- moneyL16
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- propertyL3
- stateL2 (shown above)
- differenceL1 (shown above)
- workL3 (shown above)
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- resourceL15
- setsL3 (shown above)
- peopleL6 (shown above)
- useL6
- valueL9
- greatL7
- bigL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- goodL6 (shown above)
- bigL2
- resultsL11
- changeL1 (shown above)
- differenceL1 (shown above)
- makeL4 (shown above)
- outcomeL10 (shown above)
- cardL16
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | game.playful | poker is a kind of game |