waste · output
A parameter whose value is outside the window of every nearby system's input.
Examples
- The 2011 Fukushima nuclear plant released radioactive water into the Pacific after cooling systems failed post-tsunami. engineering
- Bitcoin mining consumes 127 terawatt-hours yearly, exceeding Norway's annual residential electricity use. economics
- The Voyager 1 probe transmits data at 160 bits per second through a 45-year-old fault-prone system. computing
Emergence
through: Drifting parameter conditions fall outside the range acceptable to any organized system nearby, becoming unvalued and unassimilable.
- abandonment by systems
- loss of assimilability
- valueless persistence
Chain to foundations
as tree
- wasteL12
- windowL7
- parameterL4
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- outsideL6 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- valueL9
- qualityL4
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- goodL6
- helpL5
- interactionL2 (shown above)
- differenceL1 (shown above)
- politeL3
- helpL5
- useL6
- windowL7
Neighborhood
Concepts that depend on this one above; what it is built from below.