The Emergence Machine

self-esteem · setpoint

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not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as inside or outside as the window moves.

Self-esteem (noun) means: not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as inside or outside as the window moves. It emerges from self-model, self, model, read: The self-model positions its acceptance window somewhere on the axis of worth, and every performance is then judged by where it lands relative to that placement rather than by any absolute measure. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

self-esteem.setpoint · forms: self esteem

Examples

Emergence

from: self-model self model read parameter window space performance inside outside motion value
through: The self-model positions its acceptance window somewhere on the axis of worth, and every performance is then judged by where it lands relative to that placement rather than by any absolute measure.

Chain to foundations

peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchmatterL1 matter.substance: A pattern of energy that is in one place in space through time.valueL7 value.magnitude: The number a parameter has at a time.interactingL4 interacting.social: when two things change each other while touchingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.actL3 act.deed: do somethingactionL4 action.deed: A change that is done by a thing.rangeL3 range.spatial: the space between two boundarieschangeL1 change.process: When a thing is not the same after as it was before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.entitiesL4 entities.object: things that are each distinct from other thingsprocessL4 process.general: A set of changes that occur in something over time.partL1 part.relation: Something that is in a thing but is not all of that thing.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.conditionL3 condition.state: a state of a thing that persists through time in a placejustL2 just.exact: that which does not differ from the thing it is aboutsaysL8 says.speech: to make a message that other distinct entities getorderL8 order.arrangement: a parameter whose window is narrowholdL13 hold.physical: keep thing with touch and force so it does not movetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.comeL3 come.arrive: To move through space until being at some place.selfL7 self.personal: a part of a person that is distinct from others and serves as the center of their enduring conditionoccursL2 occurs.event: a change that is at some place during timedistinctL3 distinct.attribute: a thing is not the same as another thingpersistL1 persist.continue: To be the same through time.interactionL2 interaction.process: When two things change each other.outsideL6 outside.spatial: the space that is not inside a thing's boundarynumberL6 number.quantity: a mark of many distinct others together in a placeparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.groupsL5 groups.collection: a set of entity that are together because each entity has patterncontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.keepL5 keep.maintenance: to make something persist in a place or statemodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.linksL8 links.connection: a thing that connects two thingshappenL2 happen.event-occurrence: A change that is at some place during time.flowL3 flow.movement: Motion of many parts of matter together through one place.pressL5 press.force: to move an object until it is in contact with a surfacenarrowL5 narrow.spatial: Having a small range between boundaries.informationL6 information.knowledge: a pattern of marks that are differencesmessageL7 message.information: information that one entity puts into space for another entitypatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.energyL0 energy.capacity: That by which things can be not as they were.readL7 read.information: when entities sees and makes informationinsideL5 inside.spatial: in the space that is within an object's boundaryspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.self-esteemL15 self-esteem.setpoint: not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as inside or outside as the window moves.sizeL2 size.measurement: the space that a thing's matter is inwayL9 way.method: a link of one place to another through spacecenterL3 center.location: the part of a space that is just between the boundariesworkL3 work.effort: a change that happens when energy moves something through spacestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.stateL2 state.condition: a pattern of a thing that persists through time in a placecarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.extentL3 extent.spatial: how much space matter hasmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.performanceL12 performance.quality: the way an action is done that makes a resulteventL3 event.occurrence: a change that occurs in a place during a timegetL5 get.acquisition: you make a thing come to youtouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.outcomeL10 outcome.result: the state that follows after a changeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.putL3 put.placement: to move something into a placelikeL3 like.similarity: When a thing has the same pattern as another thing.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.arrangementL3 arrangement.spatial: a structure of parts in space.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.forceL12 force.push: a press of matter that results in a change in motionfollowsL9 follows.sequential: to move after something in time with the same order as it happensresultsL11 results.outcome: an outcome that is the difference that follows a changeseeL6 see.visual: change when matter interacts with marks visible in space extentself-modelL14 self-model.reflexive: A model in a thing whose subject is the thing that holds the model.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.subjectL5 subject.entity: a thing that a change process is about in an eventbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.smallL4 small.size: a thing that is less extent than most other things
full chain as text (285 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 4 more not shownself-esteemL15self-esteem.setpoint — not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as self-modelL14self-model.reflexive — A model in a thing whose subject is the thing that holds the model.selfL7self.personal — a part of a person that is distinct from others and serves as the center of their enduring conditionmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.readL7read.information — when entities sees and makes informationparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.spaceL0space.extent — Where things can be: that in which one thing is here and another is there, apart.performanceL12performance.quality — the way an action is done that makes a result

Provenance

author: claude-opus-5:curated-selfmodel · date: 2026-08-22 · confidence: 0.8 · source: curated self-model expansion