ripening · approaching
parameters approaching the values at which a new window opens, while nothing yet occupies it.
Examples
- The Mauna Loa CO₂ concentration approached 400 ppm in 2012, nearing a climate tipping point never crossed in 800,000 years. climate
- In 2008, Iceland’s banking assets swelled to ten times GDP, seconds before the national financial system collapsed. economics
- The Fukushima Daiichi reactors approached core meltdown temperatures within minutes after cooling systems failed post-tsunami. engineering
Emergence
through: Conditions drift aimlessly toward a boundary value at which a window can open, bringing a new state into proximity where none previously existed, while nothing occupies it and time has not yet crossed the threshold.
- imminence of transition
- unoccupied potential
- temporal nearness to emergence
Chain to foundations
- ripeningL18
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- wallL10
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- approachL15
- newL4
- nothingL10 (shown above)
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2 (shown above)
- stateL2 (shown above)
- enablesL16
- makeL4 (shown above)
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- spatialL13
- timeL0 (shown above)
- yetL2
- timeL0 (shown above)
- differenceL1 (shown above)
- valueL9
- qualityL4
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- goodL6
- helpL5
- interactionL2 (shown above)
- differenceL1 (shown above)
- politeL3
- helpL5
- useL6
Neighborhood
Concepts that depend on this one above; what it is built from below.