cognitive · mental
the ability to form knowledge by thinking about things
Examples
- In 2012, IBM's Watson processed natural language clues to win at Jeopardy! against human champions. computing
- A honeybee navigates using remembered landmarks and the sun's position to return to its hive. biology
- The Library of Alexandria collected and preserved scrolls to form a centralized repository of known texts. institutions
Emergence
through: thinking interacts with things through the capacity to form new knowledge structures
- mental representation
- cognitive structure
- emergent understanding
Chain to foundations
- cognitiveL20
- knowledgeL7
- informationL6
- differenceL1
- patternL0
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1
- patternL0 (shown above)
- surfaceL4
- patternL0 (shown above)
- differenceL1
- peopleL6
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- informationL6
- thinkL8
- knowledgeL7 (shown above)
- changeL1 (shown above)
- informationL6 (shown above)
- makeL4
- newL4
- abilityL19
- energyL0 (shown above)
- regularL1
- processL4
- capacityL11
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- wallL10
- insideL5 (shown above)
- persistL1 (shown above)
- timeL0 (shown above)
- enoughL8
- patternL0 (shown above)
- potentialL18
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2 (shown above)
- stateL2 (shown above)
- enablesL16
- makeL4 (shown above)
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- spatialL13
- unoccupiedL9
- occupiedL8
- holesL7
- spaceL0 (shown above)
- boundaryL2 (shown above)
- matterL1 (shown above)
- definesL6
- patternL0 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- structureL2 (shown above)
- establishesL5
- makeL4 (shown above)
- othersL2 (shown above)
- surroundedL4
- spaceL0 (shown above)
- windowL7 (shown above)
- openL17
- resultsL11
- changeL1 (shown above)
- differenceL1 (shown above)
- formL9
- knowledgeL7
Neighborhood
Concepts that depend on this one above; what it is built from below.
Used by (1)
Relations
| is-a | knowledge.cognitive | is-a |
| enables | learn.cognitive | enables |