The Emergence Machine

dependence · condition

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L10 review noun window ontology closed compare →

one window's walls set by another's parameters.

Dependence (noun) means: one window's walls set by another's parameters. It emerges from window, wall, set: The grouped windows form a structure where one window's opening and range interact, causing its walls to be determined by parameters of another. In the EmergenceLexicon it sits at computed level 10, chaining down to the four foundations (space, time, energy, pattern).

dependence.condition · forms: dependence

Examples

Emergence

from: window wall set
through: The grouped windows form a structure where one window's opening and range interact, causing its walls to be determined by parameters of another.

Chain to foundations

marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.comeL3 come.arrive: To move through space until being at some place.matterL1 matter.substance: A pattern of energy that is in one place in space through time.valueL7 value.magnitude: The number a parameter has at a time.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.distinctL3 distinct.attribute: a thing is not the same as another thingrangeL3 range.spatial: the space between two boundariespatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.persistL1 persist.continue: To be the same through time.changeL1 change.process: When a thing is not the same after as it was before.interactionL2 interaction.process: When two things change each other.energyL0 energy.capacity: That by which things can be not as they were.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.outsideL6 outside.spatial: the space that is not inside a thing's boundaryobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.insideL5 inside.spatial: in the space that is within an object's boundaryarrangementL3 arrangement.spatial: a structure of parts in space.wallL8 wall.range-end: The value of a parameter at which a window ends.partL1 part.relation: Something that is in a thing but is not all of that thing.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.dependenceL10 dependence.condition: one window's walls set by another's parameters.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.numberL6 number.quantity: a mark of many distinct others together in a placesetL9 set.fix: To make a wall or the value of a parameter stay in one place.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.stateL2 state.condition: a pattern of a thing that persists through time in a placewindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.conditionL3 condition.state: a state of a thing that persists through time in a place
full chain as text (112 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

used by — 1 more not shownbuilt fromcatch twenty twoL11catch-twenty-two.dependency — Two conditions that each require the other to be met before either can happen, so no path exists to enter the window wheripple effectL11ripple-effect.stacked — a single cause that moves through a chain of dependencies, each next one poised to change only because the prior one didchicken and eggL13chicken-and-egg.stacked — Two things that each require the other to exist, making a wall that cannot be crossed by starting from either side alonehouse of cardsL15house-of-cards.stacked — A structure whose parts depend on one another in sequence, where the failure of any one part causes the whole to fall beengine of growthL16engine-of-growth.driver — A part a collective self reads as what makes its whole window wider, so keeping that part reads as keeping its future.vicious cycleL16vicious-cycle.stacked — a pattern where each outcome becomes the cause that drives the same outcome again, tightening the same boundary until noself-sufficientL17self-sufficient.autarkic — A collective self that narrows its boundary until nothing it needs comes from outside it, so no out-group can set its wadouble bindL18double-bind.contradictory — Two walls set by another, each with a window open alone and none open to both, while leaving and saying so are out of redependenceL10dependence.condition — one window's walls set by another's parameters.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.wallL8wall.range-end — The value of a parameter at which a window ends.setL9set.fix — To make a wall or the value of a parameter stay in one place.

Used by (9)

catch twenty twoL11ripple effectL11chicken and eggL13house of cardsL15engine of growthL16vicious cycleL16self-sufficientL17double bindL18snowball effectL19

Relations

contrasts-withpower.overthe same relation read from the side that sets the walls

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/abstract-concepts-as-ranges.md