The Emergence Machine

catch twenty two · dependency

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L12 review noun folk phrase open compare →

Two conditions that each require the other to be met before either can happen, so no path exists to enter the window where both are true.

catch-twenty-two.dependency · forms: catch twenty two

ordinarily means: A situation where you need to do one thing to qualify for another, but you can't do the first thing without already having the second.

Examples

Emergence

from: dependence window parameter model
through: self-model.reflexive

Chain to foundations

likeL3 like.similarity: When a thing has the same pattern as another thing.messageL7 message.information: information that one entity puts into space for another entitychangeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thingenergyL0 energy.capacity: That by which things can be not as they were.outsideL6 outside.spatial: the space that is not inside a thing's boundaryentitiesL4 entities.object: things that are each distinct from other thingscatch twenty twoL12 catch-twenty-two.dependency: Two conditions that each require the other to be met before either can happen, so no path exists to enter the window where both are true.dependenceL11 dependence.condition: one window's walls set by another's parameters.actL3 act.deed: do somethinginteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.rangeL3 range.spatial: the space between two boundariesmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.stateL2 state.condition: a pattern of a thing that persists through time in a placewallL10 wall.range-end: The value of a parameter at which a window ends.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.putL3 put.placement: to move something into a placematterL1 matter.substance: A pattern of energy that is in one place in space through time.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.persistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.getL5 get.acquisition: you make a thing come to youdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.insideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.informationL6 information.knowledge: a pattern of marks that are differencesmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.saysL8 says.speech: to make a message that other distinct entities gettimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromcatch twenty twoL12catch-twenty-two.dependency — Two conditions that each require the other to be met before either can happen, so no path exists to enter the window whedependenceL11dependence.condition — one window's walls set by another's parameters.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.modelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.E0 concrete → E14 abstract

Provenance

author: phrases:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.7 · source: folk phrase — stacked dependency