vicious cycle · stacked
a pattern where each outcome becomes the cause that drives the same outcome again, tightening the same boundary until no change can happen without crossing a wall
ordinarily means: a situation where one problem leads to another, which makes the first problem worse, repeating endlessly
Examples
- The Aral Sea shrank by 90% after Soviet irrigation projects diverted rivers feeding it, reducing rainfall and increasing salinity in a feedback loop. environment
- Chicago's 1995 heatwave killed 739 as power failures disabled cooling systems, worsening the grid load in a cascading outage. infrastructure
- Greece's public debt exceeded 180% of GDP by 2013 after austerity reduced growth, forcing further borrowing to cover shortfalls. economics
Emergence
through: self-reinforcing
- feedback loop
- irreversible entrapment
Chain to foundations
as tree
- vicious cycleL16
- cycleL15
- driftL11
- parameterL4
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1
- patternL0 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- differenceL1
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- parameterL4 (shown above)
- windowL7
- wallL10
- occursL2
- previousL1
- returnL14
- stateL2 (shown above)
- driftL11
- dependenceL11
- boundaryL2 (shown above)
- driftL11 (shown above)
- parameterL4 (shown above)
- cycleL15
Neighborhood
Concepts that depend on this one above; what it is built from below.