snowball effect · stacked-dependency
A change that grows because each next step depends on the size achieved by the previous, until the weight of prior accumulation drives further accumulation without need for new cause.
ordinarily means: When a small thing grows bigger by picking up more of the same as it goes.
Examples
- The 2008 financial crisis accelerated as mortgage defaults raised credit insurance costs, triggering more defaults. economics
- Avalanches grow rapidly when falling snow increases speed, entraining more snowpack from the mountainside. physics
- Wikipedia's first 10,000 articles took months; the next 100,000 came faster as editors attracted more editors. computing
Emergence
through: stacked dependency
- self-amplifying feedback
- autonomous escalation
Chain to foundations
as tree
- snowball effectL19
- driftL11
- parameterL4
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1
- patternL0 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- differenceL1
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- dependenceL11
- growthL2
- momentumL16
- driftL11 (shown above)
- parameterL4 (shown above)
- windowL7 (shown above)
- maintenanceL14
- boundaryL2 (shown above)
- continueL6
- forceL12 (shown above)
- stopL15
- motionL2 (shown above)
- boundaryL2 (shown above)
- changeL1 (shown above)
- interactionL2 (shown above)
- interactingL4
- limitL14
- wallL10 (shown above)
- parameterL4 (shown above)
- driftL11 (shown above)
- applicationL10
- useL6
- purposeL9
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3 (shown above)
- meaningL8
- informationL6
- differenceL1 (shown above)
- marksL5 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- stateL2 (shown above)
- knowledgeL7
- informationL6 (shown above)
- peopleL6
- othersL2 (shown above)
- setsL3 (shown above)
- persistL1 (shown above)
- distinctL3 (shown above)
- entitiesL4
- interactingL4 (shown above)
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- patternL0 (shown above)
- informationL6
- goalL6
- processL4
- specificL3
- justL2
- differenceL1 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- justL2
- applyingL8
- forceL12 (shown above)
- holdL13 (shown above)
- timeL0 (shown above)
- thresholdL11
- driftL11
Neighborhood
Concepts that depend on this one above; what it is built from below.