The Emergence Machine

house of cards · stacked

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L15 review noun folk phrase open compare →

A structure whose parts depend on one another in sequence, where the failure of any one part causes the whole to fall because no part is held up except by the next.

House of cards (noun) means: A structure whose parts depend on one another in sequence, where the failure of any one part causes the whole to fall because no part is held up except by the next. It emerges from wall, parameter, maintenance, dependence: stacked dependency. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

house-of-cards.stacked · forms: house of cards

ordinarily means: something that seems stable but can collapse easily

Emergence

from: wall parameter maintenance dependence collapse
through: stacked dependency

Chain to foundations

nothingL10 nothing.absence: not a thingpeopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.linksL8 links.connection: a thing that connects two thingsconnectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.holdL13 hold.physical: keep thing with touch and force so it does not movehouse of cardsL15 house-of-cards.stacked: A structure whose parts depend on one another in sequence, where the failure of any one part causes the whole to fall because no part is held up except by the next.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.happenL2 happen.event-occurrence: A change that is at some place during time.relevanceL12 relevance.core: a parameter whose drift moves a wallflowL3 flow.movement: Motion of many parts of matter together through one place.comeL3 come.arrive: To move through space until being at some place.offL2 off.state: when a thing is not here, it is therecrossL4 cross.pass: To go through a boundary from one place to another.matterL1 matter.substance: A pattern of energy that is in one place in space through time.pressL5 press.force: to move an object until it is in contact with a surfaceinteractingL4 interacting.social: when two things change each other while touchingvalueL7 value.magnitude: The number a parameter has at a time.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.collapseL13 collapse.failure: A wall crossing where the parameter drifts outside the window and nothing on the far side inherits the function of the thing.informationL6 information.knowledge: a pattern of marks that are differencestouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.needL5 need.psychological: a state that diverges from a persistent condition of an objectconditionL3 condition.state: a state of a thing that persists through time in a placedistinctL3 distinct.attribute: a thing is not the same as another thingsideL3 side.surface: A part of the boundary of a thing.rangeL3 range.spatial: the space between two boundariespatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.noneL9 none.quantity: no amount of a thingpersistL1 persist.continue: To be the same through time.farL2 far.distance: more space than beforemaintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.goL3 go.movement: to move one from a place to another placechangeL1 change.process: When a thing is not the same after as it was before.interactionL2 interaction.process: When two things change each other.energyL0 energy.capacity: That by which things can be not as they were.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.outsideL6 outside.spatial: the space that is not inside a thing's boundaryobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.arrangementL3 arrangement.spatial: a structure of parts in space.insideL5 inside.spatial: in the space that is within an object's boundarymeaningL8 meaning.significance: a pattern of knowledge that differs from a statepurposeL9 purpose.goal: a goal that is about why a thing is donewallL8 wall.range-end: The value of a parameter at which a window ends.amountL8 amount.quantity: the quantity of a thing is a size or a numberentitiesL4 entities.object: things that are each distinct from other thingspartL1 part.relation: Something that is in a thing but is not all of that thing.quantityL7 quantity.numerical: the size of how many things are in a spacespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.knowledgeL7 knowledge.cognitive: information that people have about somethingdependenceL10 dependence.condition: one window's walls set by another's parameters.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.forceL12 force.push: a press of matter that results in a change in motionnumberL6 number.quantity: a mark of many distinct others together in a placegoalL6 goal.purpose: a needed state that differs from a statesetL9 set.fix: To make a wall or the value of a parameter stay in one place.propertyL3 property.attribute: a state that a thing hasdriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.sizeL2 size.measurement: the space that a thing's matter is insetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.wayL9 way.method: a link of one place to another through spaceworkL3 work.effort: a change that happens when energy moves something through spacedifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.stateL2 state.condition: a pattern of a thing that persists through time in a placewindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.groupsL5 groups.collection: a set of entity that are together because each entity has patterncarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.functionL10 function.purpose: the purpose a thing is forcontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.keepL5 keep.maintenance: to make something persist in a place or state
full chain as text (272 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromhouse of cardsL15house-of-cards.stacked — A structure whose parts depend on one another in sequence, where the failure of any one part causes the whole to fall bewallL8wall.range-end — The value of a parameter at which a window ends.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.dependenceL10dependence.condition — one window's walls set by another's parameters.collapseL13collapse.failure — A wall crossing where the parameter drifts outside the window and nothing on the far side inherits the function of the t

Provenance

author: phrases:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.7 · source: folk phrase — stacked dependency