momentum · retained
drift that continues after the force producing it stops
Examples
- A bicycle continues forward for 40 meters after the rider stops pedaling on a flat road. physics
- The International Space Station orbits Earth every 90 minutes despite no continuous thrust. engineering
- Bitcoin prices rose 30% in two weeks after the initial regulatory scare faded, fueled by trader sentiment. economics
Emergence
through: drift persists within a parameter's window after the force ends because the cessation of force interacts with temporal continuity and boundary conditions to sustain motion.
- persistence after force removal
- temporal inertia within bounded conditions
- continued change without ongoing cause
Chain to foundations
as tree
- momentumL16
- driftL11
- parameterL4
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1
- patternL0 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- differenceL1
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- parameterL4 (shown above)
- windowL7
- maintenanceL14
- boundaryL2 (shown above)
- continueL6
- forceL12 (shown above)
- stopL15
- motionL2 (shown above)
- boundaryL2 (shown above)
- changeL1 (shown above)
- interactionL2 (shown above)
- interactingL4
- limitL14
- wallL10
- parameterL4 (shown above)
- driftL11 (shown above)
- applicationL10
- useL6
- purposeL9
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3 (shown above)
- meaningL8
- informationL6
- differenceL1 (shown above)
- marksL5 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- stateL2 (shown above)
- knowledgeL7
- informationL6 (shown above)
- peopleL6
- othersL2 (shown above)
- setsL3 (shown above)
- persistL1 (shown above)
- distinctL3 (shown above)
- entitiesL4
- interactingL4 (shown above)
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- patternL0 (shown above)
- informationL6
- goalL6
- processL4
- specificL3
- justL2
- differenceL1 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- justL2
- applyingL8
- forceL12 (shown above)
- holdL13 (shown above)
- timeL0 (shown above)
- driftL11
Neighborhood
Concepts that depend on this one above; what it is built from below.