The Emergence Machine

outcome · result

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the state that follows after a change

outcome.result · forms: outcome, outcomes

Examples

Emergence

from: change state follows time
through: a change alters a thing over time, and through sequential progression, a new state emerges as the outcome

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.energyL0 energy.capacity: That by which things can be not as they were.outsideL6 outside.spatial: the space that is not inside a thing's boundaryfollowsL9 follows.sequential: to move after something in time with the same order as it happensextentL3 extent.spatial: how much space matter hasrangeL3 range.spatial: the space between two boundariesnarrowL5 narrow.spatial: Having a small range between boundaries.stateL2 state.condition: a pattern of a thing that persists through time in a placepatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.orderL8 order.arrangement: a parameter whose window is narrowwindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.sizeL2 size.measurement: the space that a thing's matter is inoutcomeL10 outcome.result: the state that follows after a changematterL1 matter.substance: A pattern of energy that is in one place in space through time.persistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.insideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.conditionL3 condition.state: a state of a thing that persists through time in a placestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.smallL4 small.size: a thing that is less extent than most other thingstimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt fromgameL11game.playful — an organized sequence of actions where participants follow a structure to achieve a desired outcomeeffectiveL12effective.useful — a property that causes work to result in a benefitperformanceL12performance.quality — the way an action is done that makes a resulttryL12try.effort — to act with work so that a possible result may happenpokerL17poker.game — a game where people use cards and money to make sets, and the set with the greatest value determines the outcomeoutcomeL10outcome.result — the state that follows after a changechangeL1change.process — When a thing is not the same after as it was before.stateL2state.condition — a pattern of a thing that persists through time in a placefollowsL9follows.sequential — to move after something in time with the same order as it happenstimeL0time.dimension — The before and after of things: that in which a thing can be, and then not be the same.E0 concrete → E14 abstract

Used by (5)

gameL11effectiveL12performanceL12tryL12pokerL17

Relations

is-aresults.outcomeis-a

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6