popular · social
When many people like a thing and it is regular, the thing is seen by many.
Examples
- Beatlemania swept across the UK in 1963, with crowds of over 10,000 gathering to see The Beatles at venues like the Cavern Club. culture
- Minecraft had over 140 million monthly active users by 2020, making it one of the most played video games in the world. computing
- The Toyota Corolla became the best-selling car globally by 2016, with over 44 million units sold since 1966. economics
Emergence
through: People together like the thing and it becomes regular among them.
- collective preference
- mass visibility
Chain to foundations
as tree
- popularL9
- peopleL6
- othersL2
- spaceL0
- timeL0
- patternL0
- differenceL1
- patternL0 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- interestL8
- wantL6
- knowledgeL7
- informationL6
- peopleL6 (shown above)
- learnL7
- interactionL2 (shown above)
- informationL6 (shown above)
- peopleL6 (shown above)
- stateL2 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- conditionL3 (shown above)
- interactingL4 (shown above)
- likeL3
- processL4
- becomeL5
- changeL1 (shown above)
- stateL2 (shown above)
- differenceL1 (shown above)
- objectL4 (shown above)
- timeL0 (shown above)
- makeL4
- peopleL6 (shown above)
- stateL2 (shown above)
- usualL2
- peopleL6
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | usual.common | is-a |