The Emergence Machine

fun · leisure

Ask Prometheus
L13 review noun closed compare →

play that makes people experience good

fun.leisure · forms: fun, funs

Examples

Emergence

from: play good experience make people
through: When play occurs together with a sense of good, it creates a pleasurable experience.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.regularL1 regular.frequency: a thing that is the same pattern again over timedistinctL3 distinct.attribute: a thing is not the same as another thingfunL13 fun.leisure: play that makes people experience goodenergyL0 energy.capacity: That by which things can be not as they were.organizedL3 organized.structure: a state where parts are in a regular pattern that persists through timeneedL5 need.psychological: a state that diverges from a persistent condition of an objectplayL12 play.game: a game that is done not for workoutsideL6 outside.spatial: the space that is not inside a thing's boundaryfollowsL9 follows.sequential: to move after something in time with the same order as it happensentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.extentL3 extent.spatial: how much space matter hasrangeL3 range.spatial: the space between two boundariesinteractingL4 interacting.social: when two things change each other while touchinggameL11 game.playful: an organized sequence of actions where participants follow a structure to achieve a desired outcomemakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.experienceL12 experience.cognitive: a condition of a subject that results when an event occurs to the subjectnarrowL5 narrow.spatial: Having a small range between boundaries.stateL2 state.condition: a pattern of a thing that persists through time in a placeprocessL4 process.general: A set of changes that occur in something over time.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.orderL8 order.arrangement: a parameter whose window is narroweventL3 event.occurrence: a change that occurs in a place during a timewindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.sizeL2 size.measurement: the space that a thing's matter is inoutcomeL10 outcome.result: the state that follows after a changesubjectL5 subject.entity: a thing that a change process is about in an eventmatterL1 matter.substance: A pattern of energy that is in one place in space through time.smallL4 small.size: a thing that is less extent than most other thingshelpL5 help.assistance: to make another thing change when it can not change by itselfactionL4 action.deed: A change that is done by a thing.persistL1 persist.continue: To be the same through time.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.goalL6 goal.purpose: a needed state that differs from a statetouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timegetL5 get.acquisition: you make a thing come to youresultsL11 results.outcome: an outcome that is the difference that follows a changeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.insideL5 inside.spatial: in the space that is within an object's boundarymotionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spacegoodL6 good.moral: that which helps and is more than does not helppoliteL3 polite.social: state that respect otherstimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.groupsL5 groups.collection: a set of entity that are together because each entity has pattern
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromfunL13fun.leisure — play that makes people experience goodplayL12play.game — a game that is done not for workgoodL6good.moral — that which helps and is more than does not helpexperienceL12experience.cognitive — a condition of a subject that results when an event occurs to the subjectmakeL4make.verb — Parts come together through interaction into a structure and persist in that pattern.peopleL6people.social — a group of distinct entities that persist over time and interact through mutual touchE0 concrete → E14 abstract

Relations

is-arecreation.leisureis-a
contrasts-withwork.effortcontrasts-with

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6