The Emergence Machine

tough · resilient

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a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced quality

tough.resilient · forms: tough, tougher, toughest, toughly

Examples

Emergence

from: window parameter drift performance maintenance persistence quality range wide across
through: The components together describe a parameter’s broad tolerance for change, where persistence occurs despite low-quality outcomes across much of its span due to passive endurance rather than active control.

Chain to foundations

holdL13 hold.physical: keep thing with touch and force so it does not movechangeL1 change.process: When a thing is not the same after as it was before.relevanceL12 relevance.core: a parameter whose drift moves a walldistinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placekeepL5 keep.maintenance: to make something persist in a place or statelargeL3 large.size: Having more space than a usual thing has.flowL3 flow.movement: Motion of many parts of matter together through one place.lineL12 line.geometric: a set of points with regular arrangement in spacerangeL3 range.spatial: the space between two boundariesnarrowL5 narrow.spatial: Having a small range between boundaries.directionL13 direction.spatial: a line that a thing points to as it goesbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.sizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.wideL4 wide.spatial: has more space extent than usualinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeresultsL11 results.outcome: an outcome that is the difference that follows a changetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.extentL3 extent.spatial: how much space matter hasinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.noneL9 none.quantity: no amount of a thingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.amountL8 amount.quantity: the quantity of a thing is a size or a numberwayL9 way.method: a link of one place to another through spacesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.outcomeL10 outcome.result: the state that follows after a changeactionL4 action.deed: A change that is done by a thing.persistL1 persist.continue: To be the same through time.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.performanceL12 performance.quality: the way an action is done that makes a resulttouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.bigL2 big.size: Having much space; more space than another thing has.persistenceL16 persistence.endurance: Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against drift.smallL4 small.size: a thing that is less extent than most other thingshappenL2 happen.event-occurrence: A change that is at some place during time.energyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.point of no returnL11 point-of-no-return.irreversible: A wall in a parameter's window, beyond which the thing cannot persist even though its parts do.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.offL2 off.state: when a thing is not here, it is therefollowsL9 follows.sequential: to move after something in time with the same order as it happenscontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.sideL3 side.surface: A part of the boundary of a thing.wallL10 wall.range-end: The value of a parameter at which a window ends.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.acrossL14 across.spatial: from one side of a space to the other sideorderL8 order.arrangement: a parameter whose window is narrowqualityL4 quality.value: a state that is a thing more distinct or less distinctspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.againstL15 against.opposition: a thing that is different from another and does not go toward itpressL5 press.force: to move an object until it is in contact with a surfacenothingL10 nothing.absence: not a thingcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundaryusualL2 usual.common: a thing that is regular in its occurrence over timestateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spaceparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.arrangementL3 arrangement.spatial: a structure of parts in space.pointsL2 points.location: a part that is at a placewhetherL4 whether.conditional: if a condition is one of two different stateslinksL8 links.connection: a thing that connects two thingsdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.toughL17 tough.resilient: a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced qualitymotionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spaceregularL1 regular.frequency: a thing that is the same pattern again over timeforceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromtoughL17tough.resilient — a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained throwindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.performanceL12performance.quality — the way an action is done that makes a resultmaintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.persistenceL16persistence.endurance — Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against driqualityL4quality.value — a state that is a thing more distinct or less distinctrangeL3range.spatial — the space between two boundariesE0 concrete → E14 abstract

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md