The Emergence Machine

tough · resilient

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a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced quality

Tough (adjective) means: a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced quality. It emerges from window, parameter, drift, performance: The components together describe a parameter’s broad tolerance for change, where persistence occurs despite low-quality outcomes across much of its span due to passive endurance rather than active control. In the EmergenceLexicon it sits at computed level 16, chaining down to the four foundations (space, time, energy, pattern).

tough.resilient · forms: tough, tougher, toughest, toughly

Examples

Emergence

from: window parameter drift performance maintenance persistence quality range wide across
through: The components together describe a parameter’s broad tolerance for change, where persistence occurs despite low-quality outcomes across much of its span due to passive endurance rather than active control.

Chain to foundations

bigL2 big.size: Having much space; more space than another thing has.offL2 off.state: when a thing is not here, it is therematterL1 matter.substance: A pattern of energy that is in one place in space through time.valueL7 value.magnitude: The number a parameter has at a time.persistenceL15 persistence.endurance: Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against drift.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.actionL4 action.deed: A change that is done by a thing.rangeL3 range.spatial: the space between two boundariesdirectionL11 direction.spatial: a line that a thing points to as it goeschangeL1 change.process: When a thing is not the same after as it was before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.lineL10 line.geometric: a set of points with regular arrangement in spacepartL1 part.relation: Something that is in a thing but is not all of that thing.quantityL7 quantity.numerical: the size of how many things are in a spacedifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.conditionL3 condition.state: a state of a thing that persists through time in a placeorderL8 order.arrangement: a parameter whose window is narrowholdL13 hold.physical: keep thing with touch and force so it does not movetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.comeL3 come.arrive: To move through space until being at some place.toughL16 tough.resilient: a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced qualityacrossL13 across.spatial: from one side of a space to the other sideagainstL13 against.opposition: a thing that is different from another and does not go toward itdistinctL3 distinct.attribute: a thing is not the same as another thingpersistL1 persist.continue: To be the same through time.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.interactionL2 interaction.process: When two things change each other.largeL3 large.size: Having more space than a usual thing has.outsideL6 outside.spatial: the space that is not inside a thing's boundarynumberL6 number.quantity: a mark of many distinct others together in a placeparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.keepL5 keep.maintenance: to make something persist in a place or statelinksL8 links.connection: a thing that connects two thingshappenL2 happen.event-occurrence: A change that is at some place during time.relevanceL12 relevance.core: a parameter whose drift moves a wallflowL3 flow.movement: Motion of many parts of matter together through one place.pressL5 press.force: to move an object until it is in contact with a surfacenarrowL5 narrow.spatial: Having a small range between boundaries.sideL3 side.surface: A part of the boundary of a thing.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.goL3 go.movement: to move one from a place to another placewideL4 wide.spatial: has more space extent than usualenergyL0 energy.capacity: That by which things can be not as they were.insideL5 inside.spatial: in the space that is within an object's boundarywallL8 wall.range-end: The value of a parameter at which a window ends.pointsL2 points.location: a part that is at a placespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.sizeL2 size.measurement: the space that a thing's matter is inwayL9 way.method: a link of one place to another through spaceworkL3 work.effort: a change that happens when energy moves something through spacestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.stateL2 state.condition: a pattern of a thing that persists through time in a placecarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.extentL3 extent.spatial: how much space matter hasnothingL10 nothing.absence: not a thingmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.performanceL12 performance.quality: the way an action is done that makes a resultusualL2 usual.common: a thing that is regular in its occurrence over timeregularL1 regular.frequency: a thing that is the same pattern again over timetouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.outcomeL10 outcome.result: the state that follows after a changepoint of no returnL9 point-of-no-return.irreversible: A wall in a parameter's window, beyond which the thing cannot persist even though its parts do.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.noneL9 none.quantity: no amount of a thingobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.arrangementL3 arrangement.spatial: a structure of parts in space.amountL8 amount.quantity: the quantity of a thing is a size or a numberqualityL4 quality.value: a state that is a thing more distinct or less distinctothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.forceL12 force.push: a press of matter that results in a change in motionfollowsL9 follows.sequential: to move after something in time with the same order as it happensresultsL11 results.outcome: an outcome that is the difference that follows a changesetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.smallL4 small.size: a thing that is less extent than most other things
full chain as text (284 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 2 more not showntoughL16tough.resilient — a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained throwindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.performanceL12performance.quality — the way an action is done that makes a resultmaintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.persistenceL15persistence.endurance — Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against driqualityL4quality.value — a state that is a thing more distinct or less distinctrangeL3range.spatial — the space between two boundaries

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md