The Emergence Machine

stress · condition

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L13 review noun window ontology closed compare →

A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual.

stress.condition · forms: stress

Examples

Emergence

from: parameter window existence performance function persist usual
through: The parameter's range intersects with thresholds of existence and performance, such that the thing continues to exist but deviates from its typical functional purpose.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.distinctL3 distinct.attribute: a thing is not the same as another thingmeaningL8 meaning.significance: a pattern of knowledge that differs from a stateenergyL0 energy.capacity: That by which things can be not as they were.knowledgeL7 knowledge.cognitive: information that people have about somethingneedL5 need.psychological: a state that diverges from a persistent condition of an objectcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.flowL3 flow.movement: Motion of many parts of matter together through one place.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundaryfollowsL9 follows.sequential: to move after something in time with the same order as it happenscontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.entitiesL4 entities.object: things that are each distinct from other thingsusualL2 usual.common: a thing that is regular in its occurrence over timeinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.extentL3 extent.spatial: how much space matter hasrangeL3 range.spatial: the space between two boundariesinteractingL4 interacting.social: when two things change each other while touchingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.stateL2 state.condition: a pattern of a thing that persists through time in a placenarrowL5 narrow.spatial: Having a small range between boundaries.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.wayL9 way.method: a link of one place to another through spacepurposeL9 purpose.goal: a goal that is about why a thing is donepatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.orderL8 order.arrangement: a parameter whose window is narrowparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.sizeL2 size.measurement: the space that a thing's matter is inoutcomeL10 outcome.result: the state that follows after a changeexistenceL8 existence.state: occupancy of a windowmatterL1 matter.substance: A pattern of energy that is in one place in space through time.linksL8 links.connection: a thing that connects two thingsactionL4 action.deed: A change that is done by a thing.persistL1 persist.continue: To be the same through time.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.stressL13 stress.condition: A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.performanceL12 performance.quality: the way an action is done that makes a resultgoalL6 goal.purpose: a needed state that differs from a statepeopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.resultsL11 results.outcome: an outcome that is the difference that follows a changeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.functionL10 function.purpose: the purpose a thing is forpropertyL3 property.attribute: a state that a thing hasstructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.insideL5 inside.spatial: in the space that is within an object's boundaryinformationL6 information.knowledge: a pattern of marks that are differencesworkL3 work.effort: a change that happens when energy moves something through spacemotionL2 motion.movement: Change of place: a thing is here, and after, it is there.regularL1 regular.frequency: a thing that is the same pattern again over timesmallL4 small.size: a thing that is less extent than most other thingstimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.groupsL5 groups.collection: a set of entity that are together because each entity has pattern
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromstressL13stress.condition — A parameter whose window is between the performance window and the existence window, where the thing can persist but notparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.existenceL8existence.state — occupancy of a windowperformanceL12performance.quality — the way an action is done that makes a resultfunctionL10function.purpose — the purpose a thing is forpersistL1persist.continue — To be the same through time.usualL2usual.common — a thing that is regular in its occurrence over timeE0 concrete → E14 abstract

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md