The Emergence Machine

stranger · unmodeled

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An entity for which no model exists, so full verification cost applies. An introduction lends a cache entry.

stranger.unmodeled · forms: stranger, strangers

Examples

Emergence

from: model cost entities application maintenance applying full
through: The components together enable recognizing when an unknown entity lacks a predictive model, requiring full verification until an initial representation is established and cached.

Chain to foundations

holdL13 hold.physical: keep thing with touch and force so it does not movechangeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thingkeepL5 keep.maintenance: to make something persist in a place or stateflowL3 flow.movement: Motion of many parts of matter together through one place.materialL5 material.physical: a thing that is a pattern of energy in a place through time and can be an objectholesL7 holes.empty-regions: Spaces where matter is not, but which are within or surrounded by matter that defines a boundary.rangeL3 range.spatial: the space between two boundariesjustL2 just.exact: that which does not differ from the thing it is aboutwindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.surroundedL4 surrounded.enclosed: A thing is in a space where boundaries are on all sides around it.toolsL7 tools.tool: a device that helps a person do workmatterL1 matter.substance: A pattern of energy that is in one place in space through time.strangerL15 stranger.unmodeled: An entity for which no model exists, so full verification cost applies. An introduction lends a cache entry.insideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeinformationL6 information.knowledge: a pattern of marks that are differencessaysL8 says.speech: to make a message that other distinct entities gettimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.groupsL5 groups.collection: a set of entity that are together because each entity has patternlikeL3 like.similarity: When a thing has the same pattern as another thing.messageL7 message.information: information that one entity puts into space for another entityapplyingL8 applying.action: to put something onto a surface by a toolfullL10 full.state: a state where the space of something is occupied by matter and no space remains unoccupiedentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.processL4 process.general: A set of changes that occur in something over time.settingL3 setting.contextual: A place and time where things happen, with patterns that stay the same through change.purposeL9 purpose.goal: a goal that is about why a thing is donesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placeproductsL3 products.goods: thing that is after a change on matter and has a structurehelpL5 help.assistance: to make another thing change when it can not change by itselfpersistL1 persist.continue: To be the same through time.occupiedL8 occupied.spatial: A space where matter is in and so not a hole.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.useL6 use.application: to make something change with a controltouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.applicationL10 application.use: a process in which something is used for a specific purposehappenL2 happen.event-occurrence: A change that is at some place during time.costL8 cost.economic: the quantity of work that is loss for a productmeaningL8 meaning.significance: a pattern of knowledge that differs from a stateenergyL0 energy.capacity: That by which things can be not as they were.needL5 need.psychological: a state that diverges from a persistent condition of an objectcontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.sideL3 side.surface: A part of the boundary of a thing.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.establishesL5 establishes.verb: To make a pattern that persists in space and time by setting its boundaries through interaction.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.lossL2 loss.economic: When a thing that was here is not here after, there is a difference.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchpressL5 press.force: to move an object until it is in contact with a surfaceknowledgeL7 knowledge.cognitive: information that people have about somethingcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundaryunoccupiedL9 unoccupied.spatial: a place where no thing occupiesactL3 act.deed: do somethinginteractingL4 interacting.social: when two things change each other while touchingstateL2 state.condition: a pattern of a thing that persists through time in a placedeviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.arrangementL3 arrangement.spatial: a structure of parts in space.specificL3 specific.detail: that which does not differ from the thing it is about and is not othersdefinesL6 defines.verb: To make a pattern that establishes the boundary of what a thing is by how it differs from others.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.goalL6 goal.purpose: a needed state that differs from a statedifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.getL5 get.acquisition: you make a thing come to youothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spaceforceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromstrangerL15stranger.unmodeled — An entity for which no model exists, so full verification cost applies. An introduction lends a cache entry.modelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.costL8cost.economic — the quantity of work that is loss for a productentitiesL4entities.object — things that are each distinct from other thingsapplicationL10application.use — a process in which something is used for a specific purposemaintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.applyingL8applying.action — to put something onto a surface by a toolfullL10full.state — a state where the space of something is occupied by matter and no space remains unoccupiedE0 concrete → E14 abstract

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md