smith · metalwork
a human who makes metal objects by heating metal and shaping it with a tool
Examples
- In 1893, Elihu Thomson used a self-designed forging hammer at his Lynn, Massachusetts lab to shape red-hot steel rails for early electric locomotives. engineering
- The blades of Damascene swords forged in 13th-century Aleppo retained sharp edges due to layered steel folded 32 times under charcoal-fired heat. history
- At Tōhoku University in 2017, researchers heated titanium alloy to 900°C and hammered it into turbine blades for jet engines. materials science
Emergence
through: the human uses heat to alter metal and applies a tool to shape it, resulting in a new metal object
- crafted metal object
- shaped through applied force and heat
- persisting composite structure
Chain to foundations
- smithL22
- humanL16
- peopleL6
- othersL2
- spaceL0
- timeL0
- patternL0
- differenceL1
- patternL0 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- lifeL15
- matterL1
- energyL0 (shown above)
- patternL0 (shown above)
- changeL1 (shown above)
- keepL5
- persistL1 (shown above)
- stateL2 (shown above)
- timeL0 (shown above)
- useL6
- maintenanceL14
- workL3
- parameterL4
- windowL7
- holdL13
- insideL5 (shown above)
- peopleL6
- metalL13
- matterL1 (shown above)
- electricityL6
- flowL3 (shown above)
- persistL1 (shown above)
- shapeL3
- substanceL12
- windowL7 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- parameterL4 (shown above)
- persistL1 (shown above)
- thermalL21
- deviceL5 (shown above)
- heatL20
- energyL0 (shown above)
- matterL1 (shown above)
- becomeL5
- changeL1 (shown above)
- stateL2 (shown above)
- differenceL1 (shown above)
- objectL4 (shown above)
- timeL0 (shown above)
- hotL19
- energyL0 (shown above)
- stateL2 (shown above)
- matterL1 (shown above)
- capacityL11
- patternL0 (shown above)
- potentialL18
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3
- motionL2 (shown above)
- stateL2 (shown above)
- enablesL16
- makeL4 (shown above)
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11 (shown above)
- maintenanceL14 (shown above)
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12 (shown above)
- fallL3
- spatialL13
- unoccupiedL9
- occupiedL8
- holesL7
- spaceL0 (shown above)
- boundaryL2 (shown above)
- matterL1 (shown above)
- definesL6
- patternL0 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- structureL2 (shown above)
- establishesL5
- makeL4 (shown above)
- othersL2 (shown above)
- surroundedL4
- spaceL0 (shown above)
- windowL7 (shown above)
- openL17
- usualL2
- makeL4 (shown above)
- useL6 (shown above)
- objectL4 (shown above)
- shapeL3 (shown above)
- humanL16
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | human.person | is-a |
| enables | work.effort | enables |