shame · emotional
a model of how one is modelled, reporting proximity to a wall
Examples
- A child flinches at the school assembly after misspelling 'syzygy' in front of 217 students and teachers. education
- The 2019 Boeing 737 MAX grounding followed pilot reports of automated systems overriding manual inputs during ascent. aviation
- In the Ultimatum Game at University College London, responders rejected 62% of unfair offers below £3 in £10 trials. economics
Emergence
through: A self-model receives feedback about a parameter's position relative to a wall and generates a report on how that self is modelled, forming the basis of the experience.
- self-modelling of positioning
- relational awareness of limits
- reported self-proximity
Chain to foundations
as tree
- shameL15
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- self-modelL14
- modelL9 (shown above)
- holdL13
- touchL3 (shown above)
- forceL12
- keepL5
- motionL2 (shown above)
- subjectL5
- feedbackL14
- informationL6 (shown above)
- sendL8
- sourceL2
- changeL1 (shown above)
- backL13
- sideL3
- partL1 (shown above)
- boundaryL2 (shown above)
- relevanceL12
- parameterL4
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- wallL10
- motionL2 (shown above)
- occursL2 (shown above)
- wallL10 (shown above)
- parameterL4 (shown above)
- windowL7 (shown above)
- reportL8
- messageL7 (shown above)
- stateL2 (shown above)
- happenL2 (shown above)
- eventL3 (shown above)
- informationL6 (shown above)
- modelL9
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| contrasts-with | pride.state | Pride signals distance from a wall; shame signals proximity. |