player · human
a person who participates in a game or sport
Examples
- Serena Williams competed in the 2018 Wimbledon Championships final. sports
- A child named Sam played the board game Monopoly with friends on a Saturday afternoon in 2023. everyday life
- Minecraft player Kurtjmac streamed his gameplay continuously for over 1,000 days starting in 2010. computing
Emergence
through: a social individual engages in a structured, goal-oriented activity involving play or competition
- participatory role
- structured interaction
- competitive engagement
Chain to foundations
as tree
- playerL18
- peopleL6
- othersL2
- spaceL0
- timeL0
- patternL0
- differenceL1
- patternL0 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- playL12
- gameL11
- orderL8
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- narrowL5
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3
- peopleL6 (shown above)
- followsL9
- getL5
- organizedL3
- processL4
- actionL4
- outcomeL10
- structureL2 (shown above)
- orderL8
- interactionL2 (shown above)
- workL3 (shown above)
- gameL11
- gameL11 (shown above)
- sportsL17
- motionL2 (shown above)
- organizedL3 (shown above)
- setsL3 (shown above)
- goalL6 (shown above)
- peopleL6 (shown above)
- competitionL16
- othersL2 (shown above)
- goalL6 (shown above)
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- getL5 (shown above)
- interactingL4 (shown above)
- workL3 (shown above)
- regularL1 (shown above)
- peopleL6
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | people.social | player is a person |
| enables | play.game | player engages in play |