The Emergence Machine

player · human

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L18 review noun open compare →

a person who participates in a game or sport

player.human · forms: player, players

Examples

Emergence

from: people play game sports
through: a social individual engages in a structured, goal-oriented activity involving play or competition

Chain to foundations

holdL13 hold.physical: keep thing with touch and force so it does not movechangeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placekeepL5 keep.maintenance: to make something persist in a place or stateorganizedL3 organized.structure: a state where parts are in a regular pattern that persists through timeflowL3 flow.movement: Motion of many parts of matter together through one place.rangeL3 range.spatial: the space between two boundariesnarrowL5 narrow.spatial: Having a small range between boundaries.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.sizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.systemL5 system.organized: a set of parts that interact together in a structureinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.groupsL5 groups.collection: a set of entity that are together because each entity has patternentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.extentL3 extent.spatial: how much space matter hasnoneL9 none.quantity: no amount of a thingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.processL4 process.general: A set of changes that occur in something over time.amountL8 amount.quantity: the quantity of a thing is a size or a numberwayL9 way.method: a link of one place to another through spacesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.outcomeL10 outcome.result: the state that follows after a changeactionL4 action.deed: A change that is done by a thing.persistL1 persist.continue: To be the same through time.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.substanceL12 substance.material: what remains through the drift a window toleratessmallL4 small.size: a thing that is less extent than most other thingshappenL2 happen.event-occurrence: A change that is at some place during time.energyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.offL2 off.state: when a thing is not here, it is thereneedL5 need.psychological: a state that diverges from a persistent condition of an objectfollowsL9 follows.sequential: to move after something in time with the same order as it happenscontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.gameL11 game.playful: an organized sequence of actions where participants follow a structure to achieve a desired outcomemaintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.orderL8 order.arrangement: a parameter whose window is narrowpeopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.sportsL17 sports.activity: an organized structure where a set of people move in regular competition toward a goalplayerL18 player.human: a person who participates in a game or sportpressL5 press.force: to move an object until it is in contact with a surfacenothingL10 nothing.absence: not a thingcompetitionL16 competition.social: When separate individuals strive to obtain the same limited resource, their efforts influence one another.resourceL15 resource.material: output falling within the input window of a nearby system. The same substance, different neighbourhood.fallL3 fall.gravity: When a thing moves down in space during time.playL12 play.game: a game that is done not for workcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundaryinteractingL4 interacting.social: when two things change each other while touchingstateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spaceparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.arrangementL3 arrangement.spatial: a structure of parts in space.linksL8 links.connection: a thing that connects two thingsgoalL6 goal.purpose: a needed state that differs from a stategetL5 get.acquisition: you make a thing come to youdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spaceregularL1 regular.frequency: a thing that is the same pattern again over timeforceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromplayerL18player.human — a person who participates in a game or sportpeopleL6people.social — a group of distinct entities that persist over time and interact through mutual touchplayL12play.game — a game that is done not for workgameL11game.playful — an organized sequence of actions where participants follow a structure to achieve a desired outcomesportsL17sports.activity — an organized structure where a set of people move in regular competition toward a goalE0 concrete → E14 abstract

Relations

is-apeople.socialplayer is a person
enablesplay.gameplayer engages in play

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6