sports · activity
an organized structure where a set of people move in regular competition toward a goal
Examples
- The English Premier League schedules 380 matches annually among 20 clubs to determine a champion. institutions
- The Tour de France runs 21 stages across France each July, cycling over 3,000 kilometers for the yellow jersey. events
- NBA teams play 82 regular-season games yearly, competing for playoff seeding and the championship trophy. organizations
Emergence
through: the movement of people in a set is organized regularly and directed toward a shared goal, with their efforts mutually influenced by competition.
- competitive dynamics
- goal-directed organization
- structured group interaction
Chain to foundations
as tree
- sportsL17
- motionL2
- organizedL3
- setsL3
- patternL0 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1
- patternL0 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- differenceL1 (shown above)
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- workL3
- peopleL6
- othersL2 (shown above)
- setsL3 (shown above)
- persistL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- competitionL16
- othersL2 (shown above)
- goalL6 (shown above)
- resourceL15
- parameterL4
- windowL7
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- getL5
- interactingL4 (shown above)
- workL3 (shown above)
- regularL1 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.
Used by (1)
Relations
| is-a | type.category | is-a |