The Emergence Machine

overshoot · dynamics

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drift carrying past a wall before the force meant to stop it arrives

overshoot.dynamics · forms: overshoot

Examples

Emergence

from: drift wall parameter carrying force stop past time mean
through: Drift moves a parameter beyond a limiting wall before a stopping force acts.

Chain to foundations

holdL13 hold.physical: keep thing with touch and force so it does not movechangeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placekeepL5 keep.maintenance: to make something persist in a place or stateflowL3 flow.movement: Motion of many parts of matter together through one place.materialL5 material.physical: a thing that is a pattern of energy in a place through time and can be an objectrangeL3 range.spatial: the space between two boundariesjustL2 just.exact: that which does not differ from the thing it is aboutbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.toolsL7 tools.tool: a device that helps a person do worksizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.overshootL16 overshoot.dynamics: drift carrying past a wall before the force meant to stop it arrivesinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeinformationL6 information.knowledge: a pattern of marks that are differencestimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.groupsL5 groups.collection: a set of entity that are together because each entity has patternapplyingL8 applying.action: to put something onto a surface by a toolentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.noneL9 none.quantity: no amount of a thingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.processL4 process.general: A set of changes that occur in something over time.amountL8 amount.quantity: the quantity of a thing is a size or a numberwayL9 way.method: a link of one place to another through spacepurposeL9 purpose.goal: a goal that is about why a thing is donesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.stopL15 stop.action: to be a change that motion interacts with limit and endspastL2 past.temporal: the time that is before nowpartL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placehelpL5 help.assistance: to make another thing change when it can not change by itselfpersistL1 persist.continue: To be the same through time.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.useL6 use.application: to make something change with a controltouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.applicationL10 application.use: a process in which something is used for a specific purposehappenL2 happen.event-occurrence: A change that is at some place during time.meaningL8 meaning.significance: a pattern of knowledge that differs from a stateenergyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.needL5 need.psychological: a state that diverges from a persistent condition of an objectoffL2 off.state: when a thing is not here, it is therecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.wallL10 wall.range-end: The value of a parameter at which a window ends.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchpressL5 press.force: to move an object until it is in contact with a surfacenothingL10 nothing.absence: not a thingpreviousL1 previous.temporal: a thing that is before now in timeknowledgeL7 knowledge.cognitive: information that people have about somethingcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundarymeanL9 mean.signify: to be a significance of a thinginteractingL4 interacting.social: when two things change each other while touchingstateL2 state.condition: a pattern of a thing that persists through time in a placedeviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.quantityL7 quantity.numerical: the size of how many things are in a spaceparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.arrangementL3 arrangement.spatial: a structure of parts in space.specificL3 specific.detail: that which does not differ from the thing it is about and is not otherslinksL8 links.connection: a thing that connects two thingsdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.goalL6 goal.purpose: a needed state that differs from a stateothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.limitL14 limit.boundary: a wall that holds regardless of applied forcemotionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spaceforceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromovershootL16overshoot.dynamics — drift carrying past a wall before the force meant to stop it arrivesdriftL11drift.aimless — Change of a parameter with nothing that makes it go one way.wallL10wall.range-end — The value of a parameter at which a window ends.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.carryingL5carrying.transporting — To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.forceL12force.push — a press of matter that results in a change in motionstopL15stop.action — to be a change that motion interacts with limit and endspastL2past.temporal — the time that is before nowtimeL0time.dimension — The before and after of things: that in which a thing can be, and then not be the same.E0 concrete → E14 abstract

Relations

enablesdrift.aimlessuncontrolled change allows crossing
contrasts-withwall.range-endwall defines limit; overshoot crosses it
contrasts-withmaintenance.upkeepmaintenance prevents drift; overshoot occurs when absent

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md