overshoot · dynamics
drift carrying past a wall before the force meant to stop it arrives
Examples
- In 2003, the Mars Climate Orbiter burned up in the atmosphere after a unit conversion error caused trajectory drift past the intended orbital insertion point. engineering
- The 2008 financial crisis followed economic drift beyond sustainable debt levels, with regulatory forces arriving too late to stop the collapse. economics
- A car on black ice in Quebec sped past the exit ramp despite braking, because the stopping force of tires failed to act before the drift carried it forward. everyday life
Emergence
through: Drift moves a parameter beyond a limiting wall before a stopping force acts.
- unintended overstepping
- delayed resistance
- meaningful trajectory
Chain to foundations
as tree
- overshootL16
- driftL11
- parameterL4
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1
- patternL0 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- differenceL1
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10
- windowL7
- parameterL4 (shown above)
- boundaryL2 (shown above)
- changeL1 (shown above)
- parameterL4 (shown above)
- carryingL5 (shown above)
- forceL12
- matterL1 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- motionL2 (shown above)
- pressL5
- stopL15
- motionL2 (shown above)
- boundaryL2 (shown above)
- changeL1 (shown above)
- interactionL2 (shown above)
- interactingL4
- limitL14
- wallL10 (shown above)
- parameterL4 (shown above)
- driftL11 (shown above)
- applicationL10
- useL6
- purposeL9
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3 (shown above)
- meaningL8
- informationL6
- differenceL1 (shown above)
- marksL5 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- stateL2 (shown above)
- knowledgeL7
- informationL6 (shown above)
- peopleL6
- othersL2 (shown above)
- setsL3 (shown above)
- persistL1 (shown above)
- distinctL3 (shown above)
- entitiesL4
- interactingL4 (shown above)
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- patternL0 (shown above)
- informationL6
- goalL6
- processL4
- specificL3
- justL2
- differenceL1 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- justL2
- applyingL8
- forceL12 (shown above)
- holdL13
- pastL2
- timeL0 (shown above)
- meanL9
- driftL11
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| enables | drift.aimless | uncontrolled change allows crossing |
| contrasts-with | wall.range-end | wall defines limit; overshoot crosses it |
| contrasts-with | maintenance.upkeep | maintenance prevents drift; overshoot occurs when absent |