The Emergence Machine

best practice · standard

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a model that was once good enough to stay inside the window but now reports only that the wall has moved

Best practice (noun) means: a model that was once good enough to stay inside the window but now reports only that the wall has moved. It emerges from model, window, wall, drift: self-model. In the EmergenceLexicon it sits at computed level 17, chaining down to the four foundations (space, time, energy, pattern).

best-practice.standard · forms: best practice

ordinarily means: a proven way of doing something well

Examples

Emergence

from: model window wall drift
through: self-model

Chain to foundations

nothingL10 nothing.absence: not a thingmodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.linksL8 links.connection: a thing that connects two thingsconnectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.best practiceL17 best-practice.standard: a model that was once good enough to stay inside the window but now reports only that the wall has movedhappenL2 happen.event-occurrence: A change that is at some place during time.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.comeL3 come.arrive: To move through space until being at some place.flowL3 flow.movement: Motion of many parts of matter together through one place.offL2 off.state: when a thing is not here, it is therematterL1 matter.substance: A pattern of energy that is in one place in space through time.valueL7 value.magnitude: The number a parameter has at a time.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.actL3 act.deed: do somethinggetL5 get.acquisition: you make a thing come to youinformationL6 information.knowledge: a pattern of marks that are differencestouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.conditionL3 condition.state: a state of a thing that persists through time in a placemessageL7 message.information: information that one entity puts into space for another entitydistinctL3 distinct.attribute: a thing is not the same as another thingrangeL3 range.spatial: the space between two boundariespatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.noneL9 none.quantity: no amount of a thingpersistL1 persist.continue: To be the same through time.putL3 put.placement: to move something into a placegoL3 go.movement: to move one from a place to another placeinteractionL2 interaction.process: When two things change each other.changeL1 change.process: When a thing is not the same after as it was before.energyL0 energy.capacity: That by which things can be not as they were.likeL3 like.similarity: When a thing has the same pattern as another thing.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.outsideL6 outside.spatial: the space that is not inside a thing's boundaryobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.insideL5 inside.spatial: in the space that is within an object's boundaryarrangementL3 arrangement.spatial: a structure of parts in space.entitiesL4 entities.object: things that are each distinct from other thingswallL8 wall.range-end: The value of a parameter at which a window ends.amountL8 amount.quantity: the quantity of a thing is a size or a numberpartL1 part.relation: Something that is in a thing but is not all of that thing.quantityL7 quantity.numerical: the size of how many things are in a spacespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.numberL6 number.quantity: a mark of many distinct others together in a placedriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.sizeL2 size.measurement: the space that a thing's matter is inwayL9 way.method: a link of one place to another through spacebroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.stateL2 state.condition: a pattern of a thing that persists through time in a placeparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.saysL8 says.speech: to make a message that other distinct entities get
full chain as text (190 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built frombest practiceL17best-practice.standard — a model that was once good enough to stay inside the window but now reports only that the wall has movedmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.wallL8wall.range-end — The value of a parameter at which a window ends.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.

Provenance

author: phrases:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.7 · source: folk phrase — the moving wall