advertising · commercial
the act of making and sharing messages through media to persuade others to buy a product
Examples
- Coca-Cola's 'Share a Coke' campaign printed common names on bottles to boost sales in 2014. marketing
- The 1969 Apollo 11 broadcast included a filmed segment showing a Moon rock being presented as a gift, promoting goodwill. space
- Amazon displays targeted product banners on user homepages based on browsing history. computing
Emergence
through: messages are created and distributed through media as purposeful attempts to influence others to purchase products
- intentional persuasion
- mass-directed messaging
- commercial influence
Chain to foundations
as tree
- advertisingL13
- actL3
- messageL7
- informationL6
- differenceL1
- patternL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- differenceL1
- entitiesL4
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- othersL2
- spaceL0 (shown above)
- putL3
- informationL6
- mediaL10
- informationL6 (shown above)
- technologyL8
- deviceL5
- knowledgeL7
- informationL6 (shown above)
- peopleL6
- othersL2 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- changeL1 (shown above)
- matterL1 (shown above)
- processL4
- setsL3 (shown above)
- useL6
- peopleL6 (shown above)
- receiveL6
- wayL9
- productsL3
- buyL9
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- productsL3 (shown above)
- getL5 (shown above)
- useL6 (shown above)
- priceL8
- makeL4 (shown above)
- shareL8
- othersL2 (shown above)
- tryL12
- actL3 (shown above)
- workL3
- possibleL3
- outcomeL10
- changeL1 (shown above)
- stateL2
- followsL9
- motionL2 (shown above)
- timeL0 (shown above)
- orderL8
- happenL2 (shown above)
- timeL0 (shown above)
- happenL2 (shown above)
- resultsL11
- changeL1 (shown above)
- differenceL1 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | action.deed | is-a |