toys · play
An item made of physical material that can be used in a playful game.
Examples
- Lego bricks snapped together to build a spaceship during a child's Saturday morning play session in Copenhagen. everyday life
- The MIT Robot Block Project’s programmable cubes interacted with toddlers in a 2003 Cambridge nursery lab trial. engineering
- Pokémon cards traded and flicked in schoolyards during recess in Osaka elementary schools, 2019. institutions
Emergence
through: Through making, parts come together into a structure that persists as a material object, enabling playful game activity through use.
- persistent material structure
- enables unstructured play
- artifact for game engagement
Chain to foundations
as tree
- toysL14
- itemsL4
- othersL2
- spaceL0
- timeL0
- patternL0
- differenceL1
- patternL0 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1
- differenceL1 (shown above)
- partL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- othersL2
- playL12
- gameL11
- orderL8
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- narrowL5
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3
- peopleL6
- othersL2 (shown above)
- setsL3 (shown above)
- persistL1 (shown above)
- distinctL3 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- followsL9
- getL5
- organizedL3
- processL4
- actionL4
- outcomeL10
- structureL2 (shown above)
- orderL8
- interactionL2 (shown above)
- workL3 (shown above)
- gameL11
- substanceL12
- windowL7 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- parameterL4 (shown above)
- persistL1 (shown above)
- gameL11 (shown above)
- makeL4 (shown above)
- useL6
- materialL5
- physicalL2
- playfulL13
- gameL11 (shown above)
- freeL5
- interactingL4 (shown above)
- playL12 (shown above)
- stateL2 (shown above)
- timeL0 (shown above)
- socialL8
- peopleL6 (shown above)
- communityL7
- setsL3 (shown above)
- peopleL6 (shown above)
- interactionL2 (shown above)
- interactingL4 (shown above)
- interactingL4 (shown above)
- interactionL2 (shown above)
- itemsL4
Neighborhood
Concepts that depend on this one above; what it is built from below.