reputation · social-model
a model held by systems one cannot directly edit, which is why it can only be fed, never corrected
Examples
- Wikipedia's 'Edit Wars' persist for years despite community voting, as no one can directly alter others' perceptions of truth. institutions
- The 2008 financial crisis intensified when credit rating agencies' assessments of mortgage-backed securities could not be revised quickly enough. economics
- After the 2010 Icelandic eruption, air travel chaos continued for days because airlines couldn't instantly update public trust in flight safety models. everyday life
Emergence
through: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence.
- inaccessible editability
- externally sustained persistence
- drifting fidelity
Chain to foundations
as tree
- reputationL15
- modelL9
- patternL0
- likeL3
- actL3
- saysL8
- messageL7
- informationL6
- differenceL1 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- patternL0 (shown above)
- entitiesL4
- othersL2 (shown above)
- boundaryL2 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- putL3
- informationL6
- othersL2 (shown above)
- distinctL3 (shown above)
- entitiesL4 (shown above)
- getL5
- makeL4 (shown above)
- messageL7
- systemL5
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- setsL3
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- maintenanceL14
- feedbackL14
- editL7
- heldL5
- neverL1
- holdL13 (shown above)
- modelL9
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | model.representation | The term 'reputation' is defined without using the term itself or its inflections. The definition relies solely on established nodes from the EmergenceLexicon, using only canonical surface forms of the nodes. The content word 'edit' is permitted because its root 'ed' is part of the primitive word list under 'edit.process'. All words used are either primitive function words or surface forms of existing nodes. |