The Emergence Machine

reputation · social-model

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L15 review noun window ontology open compare →

a model held by systems one cannot directly edit, which is why it can only be fed, never corrected

reputation.social-model · forms: reputation, reputations

Examples

Emergence

from: model system parameter window drift maintenance feedback edit held never hold
through: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence.

Chain to foundations

awayL3 away.spatial: not here but thereholdL13 hold.physical: keep thing with touch and force so it does not movechangeL1 change.process: When a thing is not the same after as it was before.relevanceL12 relevance.core: a parameter whose drift moves a walldistinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placekeepL5 keep.maintenance: to make something persist in a place or stateflowL3 flow.movement: Motion of many parts of matter together through one place.rangeL3 range.spatial: the space between two boundariesbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.sizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.systemL5 system.organized: a set of parts that interact together in a structureinsideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeinformationL6 information.knowledge: a pattern of marks that are differencessaysL8 says.speech: to make a message that other distinct entities gettimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.likeL3 like.similarity: When a thing has the same pattern as another thing.messageL7 message.information: information that one entity puts into space for another entitysourceL2 source.origin: a place where a thing beginsentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.noneL9 none.quantity: no amount of a thingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.aloneL3 alone.state: a state where it is in a place and no others are in that placeamountL8 amount.quantity: the quantity of a thing is a size or a numberwayL9 way.method: a link of one place to another through spacesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placepersistL1 persist.continue: To be the same through time.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.heldL5 held.grip: to be in contact with a thing and stay in that contacttakeL6 take.acquisition: to get something by moving it from its place into your ownsendL8 send.communication: to make a message move from one place to anotherhappenL2 happen.event-occurrence: A change that is at some place during time.energyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.offL2 off.state: when a thing is not here, it is therecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.sideL3 side.surface: A part of the boundary of a thing.wallL10 wall.range-end: The value of a parameter at which a window ends.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.neverL1 never.temporal: not at any timespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.addL4 add.operation: to put parts together so that there is more than one part alonereputationL15 reputation.social-model: a model held by systems one cannot directly edit, which is why it can only be fed, never correctedpressL5 press.force: to move an object until it is in contact with a surfacenothingL10 nothing.absence: not a thingcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundaryactL3 act.deed: do somethingbackL13 back.spatial: a side of a thing that is part of its boundarystateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spaceparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.pieceL3 piece.portion: a part of a thing that has its own boundaryarrangementL3 arrangement.spatial: a structure of parts in space.editL7 edit.process: to change a piece by adding parts or taking away partslinksL8 links.connection: a thing that connects two thingsfeedbackL14 feedback.communication: information that is sent back to the source about a change that occurredmodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.getL5 get.acquisition: you make a thing come to youothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spaceforceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromreputationL15reputation.social-model — a model held by systems one cannot directly edit, which is why it can only be fed, never correctedmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.systemL5system.organized — a set of parts that interact together in a structureparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.feedbackL14feedback.communication — information that is sent back to the source about a change that occurrededitL7edit.process — to change a piece by adding parts or taking away partsE0 concrete → E14 abstract

Relations

is-amodel.representationThe term 'reputation' is defined without using the term itself or its inflections. The definition relies solely on established nodes from the EmergenceLexicon, using only canonical surface forms of the nodes. The content word 'edit' is permitted because its root 'ed' is part of the primitive word list under 'edit.process'. All words used are either primitive function words or surface forms of existing nodes.

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md