The Emergence Machine

regret · emotional

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L16 review noun window ontology open compare →

A self-model comparing the path taken against a parameter whose window included another path that was possible but not taken.

regret.emotional · forms: regret

Examples

Emergence

from: self-model window parameter drift boundary against compare include possible self take
through: The self-model compares two possible paths within a parameter's range, one taken and one not, via a relation of opposition, producing awareness of a missed alternative the self could have acquired.

Chain to foundations

holdL13 hold.physical: keep thing with touch and force so it does not movechangeL1 change.process: When a thing is not the same after as it was before.distinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placekeepL5 keep.maintenance: to make something persist in a place or statepossibleL3 possible.potential: that can happenflowL3 flow.movement: Motion of many parts of matter together through one place.lineL12 line.geometric: a set of points with regular arrangement in spaceself-modelL14 self-model.reflexive: A model in a thing whose subject is the thing that holds the model.rangeL3 range.spatial: the space between two boundariesjustL2 just.exact: that which does not differ from the thing it is aboutdirectionL13 direction.spatial: a line that a thing points to as it goesbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.sizeL2 size.measurement: the space that a thing's matter is insubjectL5 subject.entity: a thing that a change process is about in an eventselfL7 self.personal: a part of a person that is distinct from others and serves as the center of their enduring conditionmatterL1 matter.substance: A pattern of energy that is in one place in space through time.insideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeincludeL5 include.addition: to add a thing as a part of another thinginformationL6 information.knowledge: a pattern of marks that are differencessaysL8 says.speech: to make a message that other distinct entities gettimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.groupsL5 groups.collection: a set of entity that are together because each entity has patternlikeL3 like.similarity: When a thing has the same pattern as another thing.messageL7 message.information: information that one entity puts into space for another entitycompareL9 compare.relation: to be a relation that identifies where two things differ or are alikeentitiesL4 entities.object: things that are each distinct from other thingsinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.noneL9 none.quantity: no amount of a thingmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.processL4 process.general: A set of changes that occur in something over time.aloneL3 alone.state: a state where it is in a place and no others are in that placeamountL8 amount.quantity: the quantity of a thing is a size or a numberwayL9 way.method: a link of one place to another through spacesurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placepersistL1 persist.continue: To be the same through time.relationL8 relation.association: when two or more entities connect each othersetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.centerL3 center.location: the part of a space that is just between the boundariestouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.takeL6 take.acquisition: to get something by moving it from its place into your ownhappenL2 happen.event-occurrence: A change that is at some place during time.energyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.point of no returnL11 point-of-no-return.irreversible: A wall in a parameter's window, beyond which the thing cannot persist even though its parts do.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.offL2 off.state: when a thing is not here, it is therecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.wallL10 wall.range-end: The value of a parameter at which a window ends.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchaddL4 add.operation: to put parts together so that there is more than one part aloneagainstL15 against.opposition: a thing that is different from another and does not go toward itpressL5 press.force: to move an object until it is in contact with a surfacenothingL10 nothing.absence: not a thingcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundaryactL3 act.deed: do somethinginteractingL4 interacting.social: when two things change each other while touchingstateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spaceeventL3 event.occurrence: a change that occurs in a place during a timeparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.arrangementL3 arrangement.spatial: a structure of parts in space.pointsL2 points.location: a part that is at a placelinksL8 links.connection: a thing that connects two thingsregretL16 regret.emotional: A self-model comparing the path taken against a parameter whose window included another path that was possible but not taken.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.getL5 get.acquisition: you make a thing come to youothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spaceregularL1 regular.frequency: a thing that is the same pattern again over timeforceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromregretL16regret.emotional — A self-model comparing the path taken against a parameter whose window included another path that was possible but not tself-modelL14self-model.reflexive — A model in a thing whose subject is the thing that holds the model.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.boundaryL2boundary.limit — The place where a thing ends and what is not the thing begins.againstL15against.opposition — a thing that is different from another and does not go toward itcompareL9compare.relation — to be a relation that identifies where two things differ or are alikeincludeL5include.addition — to add a thing as a part of another thingE0 concrete → E14 abstract

Relations

is-aself-model.reflexiveregret is a type of self-model
contrasts-withwindow.rangeregret arises when a viable path lies outside the realized window
contrasts-withdrift.aimlessregret implies a choice; drift implies no direction

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/abstract-concepts-as-ranges.md