leisure · psychological
time when work does not happen and one can act in recreation
Examples
- In 2023, Finland recorded an average of 6.5 leisure hours per day per person, measured in time-use surveys by Statistics Finland. everyday life
- The International Space Station crew followed a schedule with 2.5 hours daily allocated for off-duty recreation, documented in NASA's 2021 mission logs. engineering
- The 1916 US eight-hour workday movement led to measurable increases in leisure time, tracked in Bureau of Labor Statistics records by 1920. institutions
Emergence
through: the interval of time plus the absence of work frees capacity while recreation supplies activity, together forming free, enjoyable time
- free time
- volitional engagement
- non-obligated activity
Chain to foundations
as tree
- leisureL14
- timeL0
- workL3
- recreationL13
- playL12
- gameL11
- orderL8
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- narrowL5
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3 (shown above)
- peopleL6
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- followsL9
- getL5
- organizedL3
- processL4
- actionL4
- outcomeL10
- structureL2 (shown above)
- orderL8
- interactionL2 (shown above)
- workL3 (shown above)
- gameL11
- freeL5
- actionL4 (shown above)
- timeL0 (shown above)
- playL12
- actL3
- changeL1 (shown above)
- interactionL2 (shown above)
- happenL2 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.
Used by (1)
Relations
| contrasts-with | recreation.leisure | is-a |