knock on effect · stacked
A cause that sets a change in motion which crosses a wall only because each following cause was already near its own wall, and none were maintained against drift.
ordinarily means: One event causes another, which causes another, and so on.
Examples
- In 2008, Lehman Brothers' collapse triggered a chain of bank failures across Europe and the U.S. due to unmet collateral thresholds. economics
- The 2011 Tōhoku earthquake shifted Earth's axis by 10 cm, altering day length and affecting GPS satellite synchronization. geophysics
- The 1990 Hubble Space Telescope launch revealed a 2.2-micron mirror flaw, delaying science operations for three years. engineering
Emergence
through: stacked dependency
- cause that triggers a sequence of pre-stressed changes
Chain to foundations
as tree
- knock on effectL16
- causeL3
- driftL11
- parameterL4
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- noneL9
- differenceL1
- patternL0 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- touchL3
- spaceL0 (shown above)
- boundaryL2 (shown above)
- interactionL2 (shown above)
- changeL1 (shown above)
- partL1 (shown above)
- boundaryL2
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- differenceL1
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- workL3
- parameterL4 (shown above)
- windowL7
- holdL13
- insideL5 (shown above)
- wallL10
- parameterL4 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.