impossibility · unreachable
a window whose walls are set by a level that cannot be reached from this one
Examples
- The event horizon of a black hole prevents any signal from reaching outside observers, no matter the energy expended. [physics] physics
- A patient in a locked-in state cannot move or speak, though fully conscious, making communication via standard means impossible. [medicine] medicine
- The Apollo 13 crew could not return directly to Earth after the oxygen tank explosion altered their trajectory and systems. [engineering] engineering
Emergence
through: The components establish a bounded range where a parameter can persist, but the boundary level cannot be attained due to modal impossibility, creating an unreachable limit.
- unattainable boundary
- modal exclusion
- bounded openness
Chain to foundations
as tree
- impossibilityL17
- windowL7
- parameterL4
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- wallL10
- parameterL4 (shown above)
- levelL16
- flatL15
- spaceL0 (shown above)
- patternL0 (shown above)
- boundaryL2 (shown above)
- partL1 (shown above)
- surfaceL4
- acrossL14
- spaceL0 (shown above)
- directionL13
- lineL12
- setsL3
- patternL0 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- patternL0 (shown above)
- spaceL0 (shown above)
- arrangementL3 (shown above)
- pointsL2
- regularL1
- setsL3
- pointsL2 (shown above)
- goL3
- point of no returnL11
- lineL12
- sideL3
- relevanceL12
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- sizeL2
- quantityL7
- numberL6
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- marksL5
- differenceL1 (shown above)
- partL1 (shown above)
- changeL1 (shown above)
- patternL0 (shown above)
- surfaceL4 (shown above)
- sizeL2 (shown above)
- numberL6
- numberL6 (shown above)
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- wallL10 (shown above)
- motionL2 (shown above)
- evenL7
- boundaryL2 (shown above)
- spaceL0 (shown above)
- justL2
- differenceL1 (shown above)
- patternL0 (shown above)
- surfaceL4 (shown above)
- flatL15
- reachL12
- setsL3 (shown above)
- windowL7
Neighborhood
Concepts that depend on this one above; what it is built from below.