The Emergence Machine

homeostasis · regulation

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regulation whose target is the window's centre

Homeostasis (noun) means: regulation whose target is the window's centre. It emerges from window, parameter, maintenance, drift: maintenance acts on parameter to resist drift toward wall, keeping value near center. In the EmergenceLexicon it sits at computed level 16, chaining down to the four foundations (space, time, energy, pattern).

homeostasis.regulation · forms: homeostasis

Examples

Emergence

from: window parameter maintenance drift centre regulation
through: maintenance acts on parameter to resist drift toward wall, keeping value near center

Chain to foundations

offL2 off.state: when a thing is not here, it is therematterL1 matter.substance: A pattern of energy that is in one place in space through time.valueL7 value.magnitude: The number a parameter has at a time.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.actionL4 action.deed: A change that is done by a thing.rangeL3 range.spatial: the space between two boundarieschangeL1 change.process: When a thing is not the same after as it was before.backL13 back.spatial: a side of a thing that is part of its boundarymotionL2 motion.movement: Change of place: a thing is here, and after, it is there.entitiesL4 entities.object: things that are each distinct from other thingspartL1 part.relation: Something that is in a thing but is not all of that thing.quantityL7 quantity.numerical: the size of how many things are in a spacegoalL6 goal.purpose: a needed state that differs from a statesendL8 send.communication: to make a message move from one place to anotherdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.conditionL3 condition.state: a state of a thing that persists through time in a placejustL2 just.exact: that which does not differ from the thing it is aboutorderL8 order.arrangement: a parameter whose window is narrowholdL13 hold.physical: keep thing with touch and force so it does not movetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.comeL3 come.arrive: To move through space until being at some place.sourceL2 source.origin: a place where a thing beginscentreL3 centre.location: the part of a space that is just between the boundariesoccursL2 occurs.event: a change that is at some place during timedistinctL3 distinct.attribute: a thing is not the same as another thingpersistL1 persist.continue: To be the same through time.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.interactionL2 interaction.process: When two things change each other.outsideL6 outside.spatial: the space that is not inside a thing's boundaryfeedbackL14 feedback.communication: information that is sent back to the source about a change that occurredhomeostasisL16 homeostasis.regulation: regulation whose target is the window's centrenumberL6 number.quantity: a mark of many distinct others together in a placereachL10 reach.spatial: to go to pointparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.keepL5 keep.maintenance: to make something persist in a place or statelinksL8 links.connection: a thing that connects two thingshappenL2 happen.event-occurrence: A change that is at some place during time.relevanceL12 relevance.core: a parameter whose drift moves a wallflowL3 flow.movement: Motion of many parts of matter together through one place.pressL5 press.force: to move an object until it is in contact with a surfacenarrowL5 narrow.spatial: Having a small range between boundaries.informationL6 information.knowledge: a pattern of marks that are differencesscheduleL12 schedule.time: a plan that orders events by timemessageL7 message.information: information that one entity puts into space for another entitysideL3 side.surface: A part of the boundary of a thing.regulationL15 regulation.control: maintenance driven by feedback rather than by a fixed schedule.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.goL3 go.movement: to move one from a place to another placeenergyL0 energy.capacity: That by which things can be not as they were.insideL5 inside.spatial: in the space that is within an object's boundarywallL8 wall.range-end: The value of a parameter at which a window ends.planL11 plan.strategic: a design that orders actions in time to reach a goalpointsL2 points.location: a part that is at a placespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.sizeL2 size.measurement: the space that a thing's matter is inwayL9 way.method: a link of one place to another through spaceworkL3 work.effort: a change that happens when energy moves something through spacestateL2 state.condition: a pattern of a thing that persists through time in a placewindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.designL9 design.plan: a structure that orders parts for a goalcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.extentL3 extent.spatial: how much space matter hasnothingL10 nothing.absence: not a thingmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.needL5 need.psychological: a state that diverges from a persistent condition of an objecttouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.putL3 put.placement: to move something into a placenoneL9 none.quantity: no amount of a thingobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.arrangementL3 arrangement.spatial: a structure of parts in space.amountL8 amount.quantity: the quantity of a thing is a size or a numberothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.forceL12 force.push: a press of matter that results in a change in motionbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.smallL4 small.size: a thing that is less extent than most other things
full chain as text (277 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromhomeostasisL16homeostasis.regulation — regulation whose target is the window's centrewindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.centreL3centre.location — the part of a space that is just between the boundariesregulationL15regulation.control — maintenance driven by feedback rather than by a fixed schedule.

Relations

contrasts-witherror.mistakeerror is uncorrected difference; homeostasis corrects deviation from center

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md