The Emergence Machine

homeostasis · regulation

Ask Prometheus
L16 review noun window ontology open compare →

regulation whose target is the window's centre

homeostasis.regulation · forms: homeostasis

Examples

Emergence

from: window parameter maintenance drift centre regulation
through: maintenance acts on parameter to resist drift toward wall, keeping value near center

Chain to foundations

holdL13 hold.physical: keep thing with touch and force so it does not movechangeL1 change.process: When a thing is not the same after as it was before.relevanceL12 relevance.core: a parameter whose drift moves a walldistinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placekeepL5 keep.maintenance: to make something persist in a place or statescheduleL14 schedule.time: a plan that orders events by timeflowL3 flow.movement: Motion of many parts of matter together through one place.rangeL3 range.spatial: the space between two boundariesjustL2 just.exact: that which does not differ from the thing it is aboutnarrowL5 narrow.spatial: Having a small range between boundaries.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.sizeL2 size.measurement: the space that a thing's matter is inmatterL1 matter.substance: A pattern of energy that is in one place in space through time.insideL5 inside.spatial: in the space that is within an object's boundaryboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.conditionL3 condition.state: a state of a thing that persists through time in a placeinformationL6 information.knowledge: a pattern of marks that are differencestimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.messageL7 message.information: information that one entity puts into space for another entitysourceL2 source.origin: a place where a thing beginsentitiesL4 entities.object: things that are each distinct from other thingsextentL3 extent.spatial: how much space matter hasinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.noneL9 none.quantity: no amount of a thingreachL12 reach.spatial: to go to pointmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.amountL8 amount.quantity: the quantity of a thing is a size or a numberwayL9 way.method: a link of one place to another through spaceplanL13 plan.strategic: a design that orders actions in time to reach a goalsurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.partL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placeactionL4 action.deed: A change that is done by a thing.persistL1 persist.continue: To be the same through time.centreL3 centre.location: the part of a space that is just between the boundariessetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.occursL2 occurs.event: a change that is at some place during timeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.smallL4 small.size: a thing that is less extent than most other thingssendL8 send.communication: to make a message move from one place to anotherhappenL2 happen.event-occurrence: A change that is at some place during time.energyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.needL5 need.psychological: a state that diverges from a persistent condition of an objectcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.offL2 off.state: when a thing is not here, it is therecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.sideL3 side.surface: A part of the boundary of a thing.wallL10 wall.range-end: The value of a parameter at which a window ends.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.orderL8 order.arrangement: a parameter whose window is narrowcomeL3 come.arrive: To move through space until being at some place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.pressL5 press.force: to move an object until it is in contact with a surfacenothingL10 nothing.absence: not a thingcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.outsideL6 outside.spatial: the space that is not inside a thing's boundarybackL13 back.spatial: a side of a thing that is part of its boundarystateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spaceregulationL15 regulation.control: maintenance driven by feedback rather than by a fixed schedule.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.arrangementL3 arrangement.spatial: a structure of parts in space.pointsL2 points.location: a part that is at a placelinksL8 links.connection: a thing that connects two thingsfeedbackL14 feedback.communication: information that is sent back to the source about a change that occurredgoalL6 goal.purpose: a needed state that differs from a statedifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.designL9 design.plan: a structure that orders parts for a goalothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.workL3 work.effort: a change that happens when energy moves something through spacehomeostasisL16 homeostasis.regulation: regulation whose target is the window's centreforceL12 force.push: a press of matter that results in a change in motion
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromhomeostasisL16homeostasis.regulation — regulation whose target is the window's centrewindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.centreL3centre.location — the part of a space that is just between the boundariesregulationL15regulation.control — maintenance driven by feedback rather than by a fixed schedule.E0 concrete → E14 abstract

Relations

contrasts-witherror.mistakeerror is uncorrected difference; homeostasis corrects deviation from center

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md