golf · sport
a game where people use a tool to move an object toward a hole with as few actions as possible
Examples
- Tiger Woods won the 1997 Masters Tournament at Augusta National, finishing 18 under par. sports
- The St Andrews Links in Scotland has hosted organized golf play since 1552, recorded in town council minutes. institutions
- A robotic putting machine at MIT’s CSAIL lab sank 1,000 consecutive 3-foot putts in a controlled test. engineering
Emergence
through: people use tools to set objects in motion toward holes, counting actions within a structured game.
- goal-directed movement
- minimal action objective
- scoring based on attempt count
Chain to foundations
as tree
- golfL15
- gameL11
- orderL8
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- narrowL5
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3
- peopleL6
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- followsL9
- getL5
- organizedL3
- processL4
- actionL4
- outcomeL10
- structureL2 (shown above)
- orderL8
- toolsL7
- materialL5
- structureL2 (shown above)
- deviceL5
- helpL5
- interactionL2 (shown above)
- differenceL1 (shown above)
- peopleL6 (shown above)
- workL3 (shown above)
- entitiesL4 (shown above)
- spaceL0 (shown above)
- actionL4 (shown above)
- changeL1 (shown above)
- peopleL6 (shown above)
- touchL3 (shown above)
- towardL14
- useL6
- holesL7
- spaceL0 (shown above)
- boundaryL2 (shown above)
- matterL1 (shown above)
- definesL6
- patternL0 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- structureL2 (shown above)
- establishesL5
- makeL4 (shown above)
- othersL2 (shown above)
- surroundedL4
- motionL2 (shown above)
- objectL4 (shown above)
- possibleL3
- gameL11
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | game.playful | is-a |
| medium-for | tools.tool | medium-for |