gift · present
a thing that is transferred to someone without an exchange of payment
Examples
- In 2023, the Mars Perseverance rover received a software update from NASA's Jet Propulsion Laboratory in California. computing
- The 2010 eruption of Eyjafjallajökull in Iceland disrupted air travel across Europe for six days. geology
- The Nobel Foundation awarded Malala Yousafzai the 2014 Nobel Peace Prize at age 17. institutions
Emergence
through: give.transfer moves an object.entity via transferred.exchange, but lacks the reciprocal resource flow of pay.economic and avoids the quid-pro-quo of exchange.trade
- non-reciprocal transfer
- possessed item under new ownership
- absence of required payment
Chain to foundations
as tree
- giftL18
- giveL7
- objectL4
- transferredL8
- giveL7 (shown above)
- putL3
- givenL7
- informationL6
- differenceL1 (shown above)
- marksL5
- patternL0 (shown above)
- settingL3
- informationL6
- newL4
- spaceL0 (shown above)
- someoneL7
- peopleL6
- othersL2 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2 (shown above)
- peopleL6
- exchangeL15
- giveL7 (shown above)
- receiveL6 (shown above)
- returnL14
- goL3 (shown above)
- backL13
- sideL3
- partL1 (shown above)
- boundaryL2 (shown above)
- relevanceL12
- parameterL4
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- wallL10
- motionL2 (shown above)
- previousL1
- spaceL0 (shown above)
- paymentL17
- moneyL16
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- propertyL3
- stateL2 (shown above)
- differenceL1 (shown above)
- workL3 (shown above)
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- resourceL15
- giveL7 (shown above)
- requiredL6
- peopleL6 (shown above)
- moneyL16
Neighborhood
Concepts that depend on this one above; what it is built from below.
Used by (1)
Relations
| is-a | products.goods | a gift is a kind of product |
| contrasts-with | loss.economic | a gift is opposite of a loss |