danger · condition
proximity to a wall of the window, distinct from pressure, which is about the inner wall.
Examples
- The 2011 Fukushima Daiichi reactor meltdown began when seawater flooded backup generators near the coastal wall. engineering
- In 1986, Chernobyl's Reactor 4 exploded during a safety test that brought conditions too close to the operational wall. physics
- The 2008 financial crisis intensified as mortgage defaults approached the legal boundary of insured credit derivatives. economics
Emergence
through: The components together establish a condition where closeness to the boundary of a parameter's allowable range is distinguished from internal constriction, marking an external limit approached without immediate termination.
- proximity to termination without identity loss
- external boundary nearness
- distinction from internal pressure
Chain to foundations
- dangerL19
- windowL7
- parameterL4
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- wallL10
- nearL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- distinctL3
- differenceL1 (shown above)
- othersL2
- spaceL0 (shown above)
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- pressureL18
- windowL7 (shown above)
- wallL10 (shown above)
- parameterL4 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4
- nothingL10
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- maintenanceL14
- closeL5
- spaceL0 (shown above)
- differenceL1 (shown above)
- littleL4
- extentL3
- differenceL1 (shown above)
- bigL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- spaceL0 (shown above)
- existenceL8
- windowL7 (shown above)
- openL17
- boundaryL2 (shown above)
- spaceL0 (shown above)
- extentL3 (shown above)
- motionL2 (shown above)
- stateL2 (shown above)
- enablesL16
- makeL4 (shown above)
- provideL8
- possibleL3
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11 (shown above)
- maintenanceL14 (shown above)
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- spatialL13
- persistL1 (shown above)
- scheduleL14
- planL13
- designL9
- actionL4
- goalL6 (shown above)
- timeL0 (shown above)
- orderL8 (shown above)
- reachL12
- timeL0 (shown above)
- planL13
- timeL0 (shown above)
- windowL7
Neighborhood
Concepts that depend on this one above; what it is built from below.