The Emergence Machine

cusp · threshold

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L14 review noun window ontology open compare →

a parameter whose window overlaps with another, where the crossing leads into the second rather than ending the first

cusp.threshold · forms: cusp, cusps

Examples

Emergence

from: parameter window wall drift cross first lead rather second
through: The drift of a parameter toward a wall of its window coincides with the opening of an adjacent window, and the crossing of the boundary leads into the second state rather than terminating the first.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.happenL2 happen.event-occurrence: A change that is at some place during time.distinctL3 distinct.attribute: a thing is not the same as another thinggoL3 go.movement: to move one from a place to another placenumberL6 number.quantity: a mark of many distinct others together in a placeenergyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.flowL3 flow.movement: Motion of many parts of matter together through one place.offL2 off.state: when a thing is not here, it is thereoutsideL6 outside.spatial: the space that is not inside a thing's boundarylineL12 line.geometric: a set of points with regular arrangement in spacecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.usualL2 usual.common: a thing that is regular in its occurrence over timeinteractionL2 interaction.process: When two things change each other.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.rangeL3 range.spatial: the space between two boundariesnoneL9 none.quantity: no amount of a thingleadL10 lead.guide: to go before and cause others to followmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.stateL2 state.condition: a pattern of a thing that persists through time in a placewallL10 wall.range-end: The value of a parameter at which a window ends.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.amountL8 amount.quantity: the quantity of a thing is a size or a numbercuspL14 cusp.threshold: a parameter whose window overlaps with another, where the crossing leads into the second rather than ending the firstportionL3 portion.share: a part of a thing that has its own boundarywayL9 way.method: a link of one place to another through spaceratherL3 rather.comparative: more different than usualpatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.comeL3 come.arrive: To move through space until being at some place.quantityL7 quantity.numerical: the size of how many things are in a spacewindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.partL1 part.relation: Something that is in a thing but is not all of that thing.arrangementL3 arrangement.spatial: a structure of parts in space.pointsL2 points.location: a part that is at a placesizeL2 size.measurement: the space that a thing's matter is inlinksL8 links.connection: a thing that connects two thingsmatterL1 matter.substance: A pattern of energy that is in one place in space through time.crossL13 cross.symbol: a shape made by two lines that touch togetherpersistL1 persist.continue: To be the same through time.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.furtherL1 further.degree: more space than beforetouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.firstL4 first.order: the thing that is before every other thing in a setconnectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.causeL3 cause.reason: thing that brings about a change through interaction with another thinginsideL5 inside.spatial: in the space that is within an object's boundarystructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.conditionL3 condition.state: a state of a thing that persists through time in a placemotionL2 motion.movement: Change of place: a thing is here, and after, it is there.nothingL10 nothing.absence: not a thingregularL1 regular.frequency: a thing that is the same pattern again over timesecondL4 second.temporal: a regular portion of timetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.
as tree

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromcuspL14cusp.threshold — a parameter whose window overlaps with another, where the crossing leads into the second rather than ending the firstparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.wallL10wall.range-end — The value of a parameter at which a window ends.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.crossL13cross.symbol — a shape made by two lines that touch togetherfirstL4first.order — the thing that is before every other thing in a setleadL10lead.guide — to go before and cause others to followratherL3rather.comparative — more different than usualE0 concrete → E14 abstract

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md