commission · transaction
a request that someone be paid to perform a specific act
Examples
- The Medici commissioned Michelangelo to sculpt David for 400 florins in 1501. art
- In 1889, the French government commissioned Gustave Eiffel to build the Eiffel Tower for 6.5 million francs. engineering
- The New York Times commissioned photographer W. Eugene Smith to document Albert Schweitzer’s clinic in 1954. media
Emergence
through: the request and payment together initiate a binding expectation to perform a specific act
- requested performance
- compensated obligation
- defined scope
Chain to foundations
as tree
- commissionL18
- requestL8
- interactionL2
- peopleL6
- othersL2
- spaceL0
- timeL0 (shown above)
- patternL0 (shown above)
- differenceL1
- patternL0 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1 (shown above)
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- helpL5
- interactionL2 (shown above)
- differenceL1 (shown above)
- informationL6
- asksL7
- payL16
- resourceL15
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- productsL3
- workL3 (shown above)
- giveL7
- returnL14
- resourceL15
- actionL4
- actL3
- changeL1 (shown above)
- interactionL2 (shown above)
- paymentL17
- moneyL16
- resourceL15 (shown above)
- propertyL3
- stateL2 (shown above)
- differenceL1 (shown above)
- workL3 (shown above)
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- giveL7 (shown above)
- requiredL6
- peopleL6 (shown above)
- moneyL16
- someoneL7
- specificL3
- justL2
- differenceL1 (shown above)
- patternL0 (shown above)
- differenceL1 (shown above)
- othersL2 (shown above)
- justL2
- requestL8
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | order.arrangement | is-a |