casino · entertainment
a place where people play games of risk for money
Examples
- The Bellagio in Las Vegas operates over 2,000 slot machines and 160 table games daily, hosting thousands of gamblers. economics
- Monte Carlo Casino opened in 1863 and continues to draw high-stakes players to its roulette and baccarat tables. institutions
- The online platform PokerStars processes millions of dollars in real-money poker games across global player networks each day. computing
Emergence
through: the place integrates social people, playful games, uncertainty of loss, and economic exchange around money into a shared space
- organized gambling
- regulated chance-based entertainment
- monetary risk in social play
Chain to foundations
as tree
- casinoL17
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- othersL2
- spaceL0 (shown above)
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- patternL0
- differenceL1
- patternL0 (shown above)
- setsL3
- patternL0 (shown above)
- othersL2 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- changeL1
- differenceL1 (shown above)
- persistL1
- distinctL3
- differenceL1 (shown above)
- othersL2 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- othersL2
- gameL11
- orderL8
- parameterL4
- windowL7
- parameterL4 (shown above)
- rangeL3
- boundaryL2 (shown above)
- persistL1 (shown above)
- changeL1 (shown above)
- outsideL6
- partL1 (shown above)
- narrowL5
- goalL6
- stateL2 (shown above)
- differenceL1 (shown above)
- needL5
- stateL2 (shown above)
- differenceL1 (shown above)
- persistL1 (shown above)
- conditionL3 (shown above)
- objectL4 (shown above)
- workL3
- peopleL6 (shown above)
- followsL9
- getL5
- organizedL3
- processL4
- actionL4
- outcomeL10
- structureL2 (shown above)
- orderL8
- riskL4
- moneyL16
- resourceL15
- parameterL4 (shown above)
- windowL7 (shown above)
- boundaryL2 (shown above)
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3
- makeL4 (shown above)
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- maintenanceL14
- matterL1 (shown above)
- differenceL1 (shown above)
- systemL5
- setsL3 (shown above)
- partL1 (shown above)
- structureL2 (shown above)
- interactionL2 (shown above)
- substanceL12
- fallL3
- propertyL3
- stateL2 (shown above)
- differenceL1 (shown above)
- workL3 (shown above)
- priceL8
- interactionL2 (shown above)
- differenceL1 (shown above)
- resourceL15
- playL12
- gameL11 (shown above)
- interactionL2 (shown above)
- workL3 (shown above)
Neighborhood
Concepts that depend on this one above; what it is built from below.