airport · transport
large building where people board and leave a vehicle that travels through air
Examples
- Beijing Daxing International Airport handled 34.1 million passengers in 2023 while expanding its automated boarding system. transport
- The International Space Station maintains orbit through periodic reboosts from attached thrusters. space
- Changi Airport in Singapore uses real-time sensor networks to manage passenger flow across Terminal 3. computing
Emergence
through: building.structure and space.extent are arranged with air.material and car.transport to enable people to board and travel through air
- aerial transit hub
- structured passenger flow
- takeoff and landing access
Chain to foundations
- airportL17
- buildingL16
- structureL2
- matterL1
- arrangementL3
- homeL4
- settingL3
- structureL2 (shown above)
- arrangementL3 (shown above)
- boundaryL2
- spaceL0 (shown above)
- differenceL1
- patternL0 (shown above)
- changeL1 (shown above)
- persistL1 (shown above)
- spaceL0 (shown above)
- makeL4
- spaceL0 (shown above)
- workL3
- createL5
- shelterL15
- entryL13
- coverL14
- matterL1 (shown above)
- boundaryL2 (shown above)
- topL13
- partL1 (shown above)
- sideL3
- relevanceL12
- parameterL4
- driftL11
- parameterL4 (shown above)
- changeL1 (shown above)
- goL3 (shown above)
- makeL4 (shown above)
- nothingL10
- noneL9
- differenceL1 (shown above)
- amountL8
- offL2
- spaceL0 (shown above)
- differenceL1 (shown above)
- noneL9
- wayL9
- spaceL0 (shown above)
- linksL8
- partL1 (shown above)
- connectsL7
- flowL3
- interactionL2 (shown above)
- persistL1 (shown above)
- structureL2 (shown above)
- broughtL6
- happenL2 (shown above)
- wallL10
- motionL2 (shown above)
- spaceL0 (shown above)
- spaceL0 (shown above)
- airL4
- boardL16
- materialL5
- pieceL3
- flatL15
- surfaceL4 (shown above)
- spaceL0 (shown above)
- carL16
- deviceL5
- machineL6
- energyL0 (shown above)
- carryingL5 (shown above)
- motionL2 (shown above)
- peopleL6
- othersL2 (shown above)
- setsL3 (shown above)
- persistL1 (shown above)
- distinctL3 (shown above)
- entitiesL4
- interactingL4
- interactionL2 (shown above)
- touchL3 (shown above)
- groupsL5
- timeL0 (shown above)
- spaceL0 (shown above)
- wheelL15
- goodL6
- helpL5
- interactionL2 (shown above)
- differenceL1 (shown above)
- politeL3
- helpL5
- useL6
- largeL3
- leaveL4
- peopleL6 (shown above)
- travelL6
- buildingL16
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| medium-for | building.structure | is-a |